Extending Finite Memory Determinacy to Multiplayer Games

Hkhmt m`Sr Pub Date : 2016-02-29 DOI:10.4204/EPTCS.218.3
Stéphane Le Roux, A. Pauly
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引用次数: 14

Abstract

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding class of multi-player multi-outcome games. This generalizes a previous result by Brihaye, De Pril and Schewe. For most of our conditions we provide counterexamples showing that they cannot be dispensed with. Our proofs are generally constructive, that is, provide upper bounds for the memory required, as well as algorithms to compute the relevant winning strategies.
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将有限记忆确定性扩展到多人游戏
我们证明了在某些一般条件下,一类在有限图上进行的双人输赢博弈的有限记忆确定性意味着存在一个由有限记忆策略构建的纳什均衡,用于相应的一类多人多结果博弈。这概括了Brihaye, De Pril和Schewe之前的结果。对于我们的大多数条件,我们提供了反例,表明它们是不可缺少的。我们的证明通常是建设性的,也就是说,提供了所需内存的上限,以及计算相关获胜策略的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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