PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERDIFERENSIASI BERBASIS ANDROID

A. J. Purwanto, Rina Sugiarti Dwi Gita
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引用次数: 1

Abstract

Learning in the Kurikulum Merdeka is more focused on differentiated learning. There are three differentiated learning strategies, namely, content differentiation, process differentiation, and product differentiation. Learning in the Kurikulum Merdeka other than differentiation can also be supported by information technology. As technology develops, android application developers create android-based learning media which are then distributed through the google play store. However, none of them are in accordance with differentiated learning so it is necessary to develop an application that suits the needs of students and is in line with the Kurikulum Merdeka. The learning media development design used is the ADDIE model with 5 stages, namely Analysis, Design, Development, Implementation, Evaluation and produces products in the form of android-based differentiated mathematics learning media which contains material, comics, games, calculators and practice questions. The material used is single interest and compound interest (exponential on number elements) in accordance with the learning outcomes in phase E of the Kurikulum Merdeka. Based on implementation results, students feel comfortable with the application because user friendly.
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以ANDROID为基础的分化数学学习媒体发展
《独立教科书》中的学习更侧重于差异化学习。有三种差异化学习策略,即内容差异化、过程差异化和产品差异化。除了差异化之外,在独立教科书中的学习也可以得到信息技术的支持。随着技术的发展,android应用程序开发人员创建了基于android的学习媒体,然后通过google play商店分发。然而,它们都不符合差异化学习,因此有必要开发一款适合学生需求并符合Kurikulum Merdeka的应用程序。学习媒体开发设计采用ADDIE模型,分为分析、设计、开发、实施、评估5个阶段,以基于android的差异化数学学习媒体的形式生产产品,包含教材、漫画、游戏、计算器和练习题。根据Kurikulum Merdeka E阶段的学习成果,使用的材料是单利和复利(数字元素的指数)。根据实施结果,学生对应用程序感到满意,因为用户友好。
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STUDI ETNOMATEMATIKA GARIS DAN SUDUT PADA MOTIF SENI RUMAH BUDAYA SUMBA PENGEMBANGAN LIVEWORKSHEETS INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PENGEMBANGAN MEDIA ULAR TANGGA DENGAN MODEL REALISTIC MATHEMATICS EDUCATION PADA PEMAHAMAN KONSEP MATEMATIKA PENGEMBANGAN BAHAN AJAR GEOMETRI DALAM PERMAINAN LATO-LATO ANALISIS PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN PEMECAHAN MASALAH BERBANTUAN KOMIK LITERASI NUMERASI DAN ETNOMATEMATIKA
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