STRATEGI BRANDING DAN KONSEP PUBLIKASI BERBASIS LOCAL TOURISM DI ERA 4.0 (Studi kasus media sosial dan peran Desain Komunikasi visual)

Eko Darmawanto, Kukuh Dwi Wijanarko
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Abstract

Branding is introducing an image of both services and physical products, the process taken must have a strategy and preparation of measurable time targets. There are many ways to introduce a product, which is the current trend of the 4.0 era where most transactions and information are traded in the IoT-based world. Local tourism has now developed, by utilizing the potential of the surrounding nature and then being developed as the basis for the products offered, improvements are made in various sectors to support the display to boost publications, of course with a communication angle. The need for researchers to take steps to dissect the flow in building a publication concept in the form of a realistic road map with applied strategies and analysis combined with good publication management is the core of the research carried out. The design thinking method is applied to dissect what strategic steps will be used in determining the core of the publication with impact factors. Local tourism branding and publication strategies are influenced by engagement from the psychological model of one touch flayer of social media users related to the happynest side factor that affects the pattern of attractive content with a high response rate and saddnes side factor which is empathetic with a low response rate.
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4.0时代的地区性出版物战略与概念(社交媒体案例研究与视觉交流设计作用)
品牌是介绍服务和实物产品的形象,所采取的过程必须有一个战略和可衡量的时间目标的准备。引入产品的方式有很多,这是目前以物联网为基础的交易和信息交易的4.0时代的趋势。当地旅游业现在已经发展起来,通过利用周围自然的潜力,然后被开发为提供产品的基础,在各个部门进行改进,以支持展示,促进出版物,当然从传播的角度来看。研究人员需要采取步骤,以现实路线图的形式剖析构建出版理念的流程,并结合应用策略和分析以及良好的出版管理,这是所开展研究的核心。运用设计思维方法来剖析在确定具有影响因子的出版物的核心时将采用哪些战略步骤。从社交媒体用户的一触层心理模型来看,参与对地方旅游品牌和出版策略的影响,其中最快乐的一面因素影响着高回复率的吸引内容模式,而悲伤的一面因素影响着低回复率的共情内容模式。
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来源期刊
自引率
0.00%
发文量
8
审稿时长
24 weeks
期刊最新文献
TOYA CAMPUHAN: AIR DAN PERADABAN MANUSIA DALAM PENCIPTAAN SENI LUKIS BENTUK, FUNGSI, DAN MAKNA LUKISAN PADA INTERIOR ALTAR GEREJA ST. ANTONIUS KOTABARU YOGYAKARTA STRATEGI BRANDING DAN KONSEP PUBLIKASI BERBASIS LOCAL TOURISM DI ERA 4.0 (Studi kasus media sosial dan peran Desain Komunikasi visual) PEWARNAAN MENGGUNAKAN ZAT WARNA DIREK DENGAN PENGENTAL DALAM PEMBUATAN ’KAIN TRITIK DESIGN GAME PUZZLE UNTUK TINGKAT SEKOLAH DASAR MENGGUNAKAN ADOBE CC ANIMATE 2018
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