Implementasi Generate Map dan Pemunculan Objek secara Acak pada Game 3D menggunakan Bahasa C# dan Metode Perlin Noise di Unity: Studi Kasus pada Game Development

Renita Selviana, Dauw Bastha Fiastat Lugata, Alimin Alimin
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Abstract

Perlin noise algorithm is used to generate noise on the map surface, creating natural effects in 3D games. In this research, a C# script code has been implemented in Unity that can generate maps and spawn random objects in the game. The research results demonstrate that the implementation of map generation and random object spawning techniques can enhance gameplay quality and provide a more immersive playing experience for users. This research aims to contribute to game development on the Unity platform as well as the development of map This research explores the implementation of procedural content generation (PCG) techniques using C# programming language and Perlin noise method in Unity to generate map and random object spawning in 3D games. The main objective of this research is to develop PCG techniques that can be applied to game development. The generation and random object spawning techniques in 3D games using Perlin noise method.
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在Unity中使用语言C#和Perlin Noise方法:游戏开发案例研究
使用柏林噪声算法在地图表面产生噪声,在3D游戏中创造自然的效果。在这项研究中,我们在Unity中执行了一个c#脚本代码,它可以在游戏中生成地图和随机物体。研究结果表明,地图生成和随机对象刷出技术的实现可以提高游戏质量,为用户提供更身临其境的游戏体验。本研究旨在为Unity平台上的游戏开发以及地图的开发做出贡献。本研究探讨了在Unity中使用c#编程语言和柏林噪声方法实现程序内容生成(PCG)技术来生成3D游戏中的地图和随机对象刷出。这项研究的主要目标是开发可应用于游戏开发的PCG技术。基于柏林噪声方法的3D游戏生成和随机对象刷出技术。
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