DICE

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Game-Based Learning Pub Date : 2020-04-01 DOI:10.4018/ijgbl.2020040103
Damien Djaouti
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引用次数: 5

Abstract

This article deals with serious game design methods. More specifically, it focuses on the following question: is there any universal series of steps to design a serious game? Or is the availability of several different design methods unavoidable? To try to answer this question, we will study a corpus of ten design methods suited to Serious Games. Most of these theoretical tools are coming from or aimed to industry professionals. This literary review will allow us to perform a comparative analysis over the various steps used by these methods, in order to build a generic model for the design process of Serious Games: the Design / Imagine / Create / Evaluate (D.I.C.E.) model.
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本文讨论的是严肃的游戏设计方法。更具体地说,它关注以下问题:是否存在设计严肃游戏的通用步骤系列?或者几种不同设计方法的可用性是不可避免的?为了回答这个问题,我们将研究适合严肃游戏的10种设计方法。这些理论工具大多来自或针对行业专业人士。这篇文献综述将让我们能够对这些方法所使用的不同步骤进行比较分析,从而为严肃游戏的设计过程建立一个通用模型:设计/想象/创造/评估(D.I.C.E.)模型。
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
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