Design Evaluation in Architecture Education with an Affordance-Based Approach Utilizing Non-Virtual Reality and Virtual Reality Media

IF 0.5 0 ARCHITECTURE Technology Architecture and Design Pub Date : 2021-07-03 DOI:10.1080/24751448.2021.1967059
Fauzan Alfi Agirachman, M. Shinozaki
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引用次数: 2

Abstract

Virtual reality (VR) technology can help students conduct a design evaluation process on their architecture studio course submission. This study explores an architectural design evaluation method that uses an affordance-based design approach with two phases: “Non-VR (NVR) prior to VR” and “NVR followed by VR.” A game-engine-based VR system was developed for this research. The simulated VR system used information from building information modeling (BIM) models to provide information about the evaluated architectural design. Participants evaluated submissions by recognizing the affordances and then mapping them using an affordance structure matrix. All data were evaluated to compare the evaluation results between the two phases. Generally, the evaluation process helps identify perceived affordances in design submissions. The different media provide additional feedback for students.
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基于非虚拟现实和虚拟现实媒体的可视性方法在建筑教育中的设计评估
虚拟现实(VR)技术可以帮助学生对他们的建筑工作室课程提交进行设计评估。本研究探索了一种建筑设计评估方法,该方法采用基于能力的设计方法,分为两个阶段:“非VR (NVR)先于VR”和“NVR之后再VR”。为此,我们开发了一个基于游戏引擎的VR系统。模拟的虚拟现实系统使用建筑信息模型(BIM)模型的信息来提供评估的建筑设计信息。参与者通过识别启示,然后使用启示结构矩阵对它们进行映射来评估提交。对所有资料进行评价,比较两阶段的评价结果。一般来说,评估过程有助于识别设计提交中的可感知性。不同的媒体为学生提供了额外的反馈。
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来源期刊
Technology Architecture and Design
Technology Architecture and Design Arts and Humanities-Visual Arts and Performing Arts
CiteScore
1.30
自引率
0.00%
发文量
18
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