Online mobile Micro-Task Allocation in spatial crowdsourcing

Yongxin Tong, Jieying She, Bolin Ding, Libin Wang, Lei Chen
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引用次数: 254

Abstract

With the rapid development of smartphones, spatial crowdsourcing platforms are getting popular. A foundational research of spatial crowdsourcing is to allocate micro-tasks to suitable crowd workers. Most existing studies focus on offline scenarios, where all the spatiotemporal information of micro-tasks and crowd workers is given. However, they are impractical since micro-tasks and crowd workers in real applications appear dynamically and their spatiotemporal information cannot be known in advance. In this paper, to address the shortcomings of existing offline approaches, we first identify a more practical micro-task allocation problem, called the Global Online Micro-task Allocation in spatial crowdsourcing (GOMA) problem. We first extend the state-of-art algorithm for the online maximum weighted bipartite matching problem to the GOMA problem as the baseline algorithm. Although the baseline algorithm provides theoretical guarantee for the worst case, its average performance in practice is not good enough since the worst case happens with a very low probability in real world. Thus, we consider the average performance of online algorithms, a.k.a online random order model.We propose a two-phase-based framework, based on which we present the TGOA algorithm with 1 over 4 -competitive ratio under the online random order model. To improve its efficiency, we further design the TGOA-Greedy algorithm following the framework, which runs faster than the TGOA algorithm but has lower competitive ratio of 1 over 8. Finally, we verify the effectiveness and efficiency of the proposed methods through extensive experiments on real and synthetic datasets.
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空间众包中的在线移动微任务分配
随着智能手机的快速发展,空间众包平台越来越受欢迎。空间众包的基础研究是将微任务分配给合适的群体工作者。现有的研究大多集中在离线场景,其中微任务和人群工作者的所有时空信息都是给定的。然而,由于实际应用中的微任务和群体工作者是动态出现的,其时空信息无法提前获知,因此这种方法不切实际。在本文中,为了解决现有离线方法的不足,我们首先确定了一个更实际的微任务分配问题,称为空间众包中的全球在线微任务分配(GOMA)问题。我们首先将在线最大加权二部匹配问题的最新算法扩展到GOMA问题作为基线算法。虽然基线算法为最坏情况提供了理论上的保证,但由于最坏情况在现实世界中发生的概率很低,其在实践中的平均性能不够好。因此,我们考虑在线算法的平均性能,即在线随机顺序模型。提出了一种基于两阶段的框架,在此基础上给出了在线随机排序模型下竞争比为1 / 4的TGOA算法。为了提高TGOA算法的效率,我们根据该框架进一步设计了TGOA- greedy算法,该算法运行速度比TGOA算法快,但竞争比较低,为1 / 8。最后,我们通过在真实和合成数据集上的大量实验验证了所提出方法的有效性和效率。
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