G

E N E Pub Date : 2018-10-04 DOI:10.1515/9783110608144-008
Ludwig Gramlich, Peter Gluchowski, A. Horsch, Klaus Schäfer, Gerd Waschbusch
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Abstract

This paper investigates learning in games with one-sided incomplete information using laboratory data from a game which we call the game of Vertigo. The predicted Bayes­ N ash equilibrium behavior of the agents in this type of game generates overly strong restrictions on the data, including the zero likelihood problem: certain actions should never be observed. To circumvent statistical problems, and to allow for deviations from perfectly rational behavior, we introduce the possibility of players making errors when choosing their actions. We compare two competing models depending on whether play­ ers take the errors in actions into consideration when formulating their strategies. We also investigate possible deviations from Bayes's rule, producing too fast or too slow an updating rule. In total, we get six models of sophisticated and unsophisticated strategy formation on the first dimension, and fast, slow, or no updating on the second. We apply a fully Bayesian structural econometric approach to compare the statistical performance of these six models, and to obtain posterior estimates of several nuisance parameters governing the errors in actions. The two models where players are unsophisticated and either use no updating at all, or use dampened updating, have a much higher likelihood than any of the others. This paper investigates learning in multistage games with one-sided incomplete informa­ tion using laboratory data. We focus on two issues related to possible deviations from behavior predicted by game theoretic models focused on perfectly rational behavior by Bayesian players. The first issue is imperfect choice behavior, and employs a model that generates an error structure that permits rigorous statistical analysis of the data. The second issue is imperfect learning behavior; agents' updating may be too fast or too slow
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G
本文利用眩晕游戏的实验数据,研究了片面不完全信息游戏中的学习问题。在这种类型的博弈中,预测的代理的贝叶斯-纳什均衡行为对数据产生了过于强烈的限制,包括零可能性问题:某些行为不应该被观察到。为了规避统计问题,并考虑到完全理性行为的偏差,我们引入了玩家在选择行动时犯错的可能性。我们比较了两种相互竞争的模型,这取决于参与者在制定策略时是否考虑到行动中的错误。我们还研究了可能偏离贝叶斯规则,产生太快或太慢的更新规则。总的来说,我们在第一个维度上得到了复杂和不复杂的战略形成的六个模型,在第二个维度上得到了快速、缓慢或不更新的模型。我们采用完全贝叶斯结构计量经济学方法来比较这六个模型的统计性能,并获得控制动作误差的几个干扰参数的后验估计。在这两种模式中,玩家并不成熟,要么完全不使用更新,要么使用受抑制的更新,这两种模式的可能性都比其他模式高得多。本文利用实验数据研究了片面不完全信息多阶段博弈中的学习问题。我们关注两个问题,这些问题与贝叶斯玩家的完全理性行为的博弈论模型所预测的行为可能偏差有关。第一个问题是不完美的选择行为,并采用了一个模型,该模型产生了一个错误结构,允许对数据进行严格的统计分析。第二个问题是不完善的学习行为;代理的更新可能太快或太慢
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