Comparison of brain activation and functional outcomes between physical and virtual reality box and block test: a case study.

IF 1.5 3区 社会学 Q2 SOCIAL WORK Social Service Review Pub Date : 2024-02-01 Epub Date: 2022-06-15 DOI:10.1080/17483107.2022.2085334
Sheridan M Parker, Sydney C Andreasen, Brian Ricks, Mark S Kaipust, Jorge Zuniga, Brian A Knarr
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Abstract

Purpose: Immersive Virtual Reality (VR) systems allow for highly repetitive tasks to be performed within a virtual environment that increases practice in home environments. VR can increase access to rehabilitation by reducing access barriers. However, rehabilitation outcomes between immersive VR systems and conventional physical rehabilitation are not well understood. The purpose of this case study was to assess the use of a custom clinically based VR simulation for testing gross hand dexterity with an individual with chronic stroke.

Materials and methods: The participant performed the box and blocks test (BBT) in an immersive VR environment and a physical environment. Three trials of the BBT were performed with their less-affected and affected hands each in both environments while measuring cortical activity using fNIRS. Rests were given between trials and environment conditions.

Results: Our results show that there was no statistical difference in the number of blocks moved between the physical and VR BBT for both the affected and less-affected hands. Furthermore, our results also indicate no statistically significant difference between the physical BBT and VR BBT conditions on contralateral motor cortex activation, suggesting that cortical involvement is comparable between physical and VR conditions.

Conclusions: These results suggest that an immersive VR system may be able to elicit functional and motor cortex activations that are comparable to the conventional physical BBT. Importantly, these findings highlights the potential benefits of VR therapy as a remote therapy intervention and/or to increase the effectiveness and practicality of current in-person rehabilitation programs.Implications for rehabilitationThese findings highlight the potential benefits of immersive virtual reality as a remote therapy intervention.Immersive virtual reality use has potential benefits to increase the effectiveness and practicality of current in-person rehabilitation programs.

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物理和虚拟现实箱块测试的大脑激活和功能结果比较:案例研究。
目的:沉浸式虚拟现实(VR)系统允许在虚拟环境中执行高度重复的任务,从而增加在家庭环境中的练习。VR 可以减少康复障碍,从而增加康复机会。然而,人们对沉浸式 VR 系统与传统物理康复之间的康复效果还不甚了解。本案例研究的目的是评估使用基于临床的定制 VR 模拟测试慢性中风患者手部灵活性的情况:受试者在沉浸式 VR 环境和物理环境中进行了方块和积木测试(BBT)。在这两种环境中,受试者分别用受影响较小的手和受影响较大的手进行了三次方框和积木测试,同时使用 fNIRS 测量大脑皮层的活动。在试验和环境条件之间进行休息:结果:我们的结果表明,在物理和 VR BBT 中,患手和轻度患手移动的块数没有统计学差异。此外,我们的结果还表明,物理 BBT 和 VR BBT 条件对对侧运动皮层激活的影响在统计学上没有显著差异,这表明物理和 VR 条件对皮层的影响相当:这些结果表明,身临其境的 VR 系统可以引起与传统物理 BBT 相当的功能和运动皮层激活。重要的是,这些研究结果凸显了虚拟现实疗法作为一种远程治疗干预措施和/或提高当前面对面康复计划的有效性和实用性的潜在益处。
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来源期刊
Social Service Review
Social Service Review SOCIAL WORK-
CiteScore
2.60
自引率
10.00%
发文量
33
期刊介绍: Founded in 1927, Social Service Review is devoted to the publication of thought-provoking, original research on social welfare policy, organization, and practice. Articles in the Review analyze issues from the points of view of various disciplines, theories, and methodological traditions, view critical problems in context, and carefully consider long-range solutions. The Review features balanced, scholarly contributions from social work and social welfare scholars, as well as from members of the various allied disciplines engaged in research on human behavior, social systems, history, public policy, and social services.
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