4D TeleCast: Towards Large Scale Multi-site and Multi-view Dissemination of 3DTI Contents

A. Arefin, Zixia Huang, K. Nahrstedt, Pooja Agarwal
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引用次数: 22

Abstract

3D Tele-immersive systems create real-time multi-stream and multi-view 3D collaborative contents from multiple sites to allow interactive shared activities in virtual environments. Applications of 3DTI include online sports, tele-health, remote learning and collaborative arts. In addition to interactive participants in 3DTI environments, we envision a large number of passive non-interactive viewers that (a) watch the interactive activities in 3DTI shared environments, and (b) select views of the activities at run time. To achieve this vision, we present 4D Tele Cast, a novel multi-stream 3D content distribution framework for non-interactive viewers providing the functionality of multi-view selection. It addresses the following challenges: (1) supporting a large number of concurrent multi-stream viewers as well as multi-views, (2) preserving the unique nature of 3DTI multi-stream and multi-view dependencies at the viewers, and (3) allowing dynamic viewer behavior such as view changes and large-scale simultaneous viewer arrivals or departures. We divide the problem space into two: (1) multi-stream overlay construction problem that aims to minimize the cost of distribution of multi-stream contents, and maximize the number of concurrent viewers with sufficient viewer dynamism in terms of their resources and availabilities, and (2) effective resource utilization problem that aims to preserve the multi-stream dependencies in a view considering the heterogeneous resource constraints at the viewers. We evaluate 4D Tele Cast using extensive simulations with 3DTI activity data and Planet Lab traces.
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4D电视广播:走向3DTI内容的大规模多站点、多视角传播
3D远程沉浸式系统从多个站点创建实时多流和多视图3D协作内容,允许在虚拟环境中进行交互式共享活动。3DTI的应用包括在线体育、远程医疗、远程学习和协作艺术。除了3DTI环境中的交互式参与者外,我们还设想了大量被动的非交互式观看者,他们(a)在3DTI共享环境中观看交互式活动,(b)在运行时选择活动的视图。为了实现这一愿景,我们提出了4D Tele Cast,这是一种新颖的多流3D内容分发框架,为非交互式观众提供多视图选择功能。它解决了以下挑战:(1)支持大量并发的多流观看者和多视图;(2)保留3DTI多流和多视图依赖于观看者的独特性质;(3)允许动态观看者行为,如视图变化和大规模同时观看者到达或离开。我们将问题空间分为两个部分:(1)以最小化多流内容分发成本为目标的多流叠加构建问题,以及以在资源和可用性方面具有足够的观众动态的情况下最大化并发观众数量的多流叠加构建问题;(2)考虑到观众的异构资源约束,以保持视图中的多流依赖关系为目标的有效资源利用问题。我们使用3DTI活动数据和Planet Lab痕迹进行了广泛的模拟,以评估4D Tele Cast。
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