People’s Trust in a Virtual Project Team: Results of a Game Experiment

Vera Setyanitami, H. Arini, Nurul Lathifah
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Abstract

This study aims to: (1) find out the variables that influence people’s trust in the virtual team in a project, (2) find out the relationship of these variables with people trust in the virtual team in a project, and (3) the relationship between the presence of experienced members on a virtual team in leading an organization to determine the success of a project. The experiment was conducted using online Werewolf game and collected questionnaires from 30 respondents that divided into 3 groups, i.e., (1) having experience of being leaders, (2) a combination of having and having no experience of being leaders, and (3) having no experience of being leaders. A correlation test and a comparative test were used to analyze the result. The results found four variables that could influence people’s trust, i.e., (1) ability, (2) benevolence, (3) integrity, and (4) task faithfulness. All variables had a positive effect, except for task faithfulness. There is a relationship between the presence of leaders in a virtual team to the success of the project.
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人们对虚拟项目团队的信任:游戏实验的结果
本研究旨在:(1)找出影响人们对项目中虚拟团队信任的变量,(2)找出这些变量与人们对项目中虚拟团队信任的关系,(3)虚拟团队中有经验的成员在领导组织决定项目成功中的关系。实验采用网络狼人游戏进行,收集了30名被调查者的问卷,被调查者分为3组,即(1)有领导经历,(2)有和没有领导经历的组合,(3)没有领导经历。采用相关检验和比较检验对结果进行分析。结果发现影响人们信任的变量有四个,即(1)能力,(2)仁慈,(3)诚信,(4)任务忠诚。所有变量都有积极的影响,除了任务忠诚。在虚拟团队中,领导者的存在与项目的成功之间存在一定的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
4 weeks
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