Aplikasi Media Pembelajaran IPA Untuk MI Berbasis Augmented Reality

Bagus Dwi Yulianto, Rohman Dijaya, M. A. Rosid
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Abstract

MI Darul Huda is one of the Islamic elementary schools iAn the Jabon District, Sidoarjo Regency. The learning process still uses books and 2-dimensional pictures. Therefore, supporting facilities and infrastructure are needed, educational media is one example of learning media that facilitates students in the interactive learning process so that students are not bored and students can see real 3D objects. Increase student interest in the learning process using augmented reality technology. Augmented reality (AR) scientific-based educational media application was developed for Michigan International University to assist student learning. The Multimedia Design and Development Life Cycle (MDLC) is a 6 stage process (concept, design, materials assembly, assembly, testing, distribution), used in this approach or study. Using markers, augmented reality science learning media applications can provide three-dimensional visuals of object markers. The research and testing all led to the conclusion that Android serves as a viable platform for using Augmented Reality as a scientific education tool. AR successfully displays 3D objects based on marker objects, features are able to run according to functions and information on science subject matter can be understood. The best results in displaying objects are from a distance of 10-15 cm with standard light conditions
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基于增强现实的MI科学学习媒体应用
Darul Huda是Sidoarjo县Jabon区的一所伊斯兰小学。学习过程仍然使用书本和二维图片。因此,需要配套的设施和基础设施,教育媒体就是学习媒体的一个例子,它可以让学生在互动的学习过程中不感到无聊,让学生看到真实的3D物体。使用增强现实技术提高学生对学习过程的兴趣。增强现实(AR)科学教育媒体应用程序是为密歇根国际大学开发的,以帮助学生学习。多媒体设计和开发生命周期(MDLC)是一个6阶段的过程(概念,设计,材料组装,组装,测试,分发),用于这种方法或研究。使用标记,增强现实科学学习媒体应用程序可以提供物体标记的三维视觉效果。研究和测试都得出了这样的结论:Android可以作为一个可行的平台,将增强现实作为一种科学教育工具。AR成功地显示了基于标记对象的3D对象,功能可以根据功能运行,科学主题信息可以理解。在标准光线条件下,展示物体的最佳距离为10-15厘米
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