Chess Position Evaluation Using Radial Basis Function Neural Networks

Dimitrios Kagkas, Despina Karamichailidou, A. Alexandridis
{"title":"Chess Position Evaluation Using Radial Basis Function Neural Networks","authors":"Dimitrios Kagkas, Despina Karamichailidou, A. Alexandridis","doi":"10.1155/2023/7143943","DOIUrl":null,"url":null,"abstract":"The game of chess is the most widely examined game in the field of artificial intelligence and machine learning. In this work, we propose a new method for obtaining the evaluation of a chess position without using tree search and examining each candidate move separately, like a chess engine does. Instead of exploring the search tree in order to look several moves ahead, we propose to use the much faster and less computationally demanding estimations of a properly trained neural network. Such an approach offers the benefit of having an estimation for the position evaluation in a matter of milliseconds, while the time needed by a chess engine may be several orders of magnitude longer. The proposed approach introduces models based on the radial basis function (RBF) neural network architecture trained with the fuzzy means algorithm, in conjunction with a novel set of input features; different methods of network training are also examined and compared, involving the multilayer perceptron (MLP) and convolutional neural network (CNN) architectures and a different set of input features. All methods were based upon a new dataset, which was developed in the context of this work, derived by a collection of over 1500 top-level chess games. A Java application was developed for processing the games and extracting certain features from the arising positions in order to construct the dataset, which contained data from over 80,000 positions. Various networks were trained and tested as we considered different variations of each method regarding input variable configurations and dataset filtering. Ultimately, the results indicated that the proposed approach was the best in performance. The models produced with the proposed approach are suitable for integration in model-based decision-making frameworks, e.g., model predictive control (MPC) schemes, which could form the basis for a fully-fledged chess-playing software.","PeriodicalId":72654,"journal":{"name":"Complex psychiatry","volume":"22 1","pages":"7143943:1-7143943:16"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Complex psychiatry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1155/2023/7143943","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The game of chess is the most widely examined game in the field of artificial intelligence and machine learning. In this work, we propose a new method for obtaining the evaluation of a chess position without using tree search and examining each candidate move separately, like a chess engine does. Instead of exploring the search tree in order to look several moves ahead, we propose to use the much faster and less computationally demanding estimations of a properly trained neural network. Such an approach offers the benefit of having an estimation for the position evaluation in a matter of milliseconds, while the time needed by a chess engine may be several orders of magnitude longer. The proposed approach introduces models based on the radial basis function (RBF) neural network architecture trained with the fuzzy means algorithm, in conjunction with a novel set of input features; different methods of network training are also examined and compared, involving the multilayer perceptron (MLP) and convolutional neural network (CNN) architectures and a different set of input features. All methods were based upon a new dataset, which was developed in the context of this work, derived by a collection of over 1500 top-level chess games. A Java application was developed for processing the games and extracting certain features from the arising positions in order to construct the dataset, which contained data from over 80,000 positions. Various networks were trained and tested as we considered different variations of each method regarding input variable configurations and dataset filtering. Ultimately, the results indicated that the proposed approach was the best in performance. The models produced with the proposed approach are suitable for integration in model-based decision-making frameworks, e.g., model predictive control (MPC) schemes, which could form the basis for a fully-fledged chess-playing software.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于径向基函数神经网络的棋局位评估
国际象棋是人工智能和机器学习领域研究最广泛的游戏。在这项工作中,我们提出了一种新的方法来获得国际象棋位置的评估,而不像国际象棋引擎那样使用树搜索和单独检查每个候选移动。而不是探索搜索树,以看到未来的几步,我们建议使用更快,更少的计算要求的估计一个适当训练的神经网络。这种方法的好处是可以在毫秒内对位置评估进行估计,而国际象棋引擎所需的时间可能要长几个数量级。该方法引入了基于模糊均值算法训练的径向基函数(RBF)神经网络结构的模型,并结合一组新的输入特征;不同的网络训练方法也被检查和比较,涉及多层感知器(MLP)和卷积神经网络(CNN)架构和一组不同的输入特征。所有方法都基于一个新的数据集,该数据集是在这项工作的背景下开发的,由1500多个顶级国际象棋比赛的集合派生而来。开发了一个Java应用程序,用于处理游戏并从出现的位置提取某些特征,以便构建包含超过80,000个位置数据的数据集。我们考虑了每种方法在输入变量配置和数据集过滤方面的不同变化,对各种网络进行了训练和测试。最终,结果表明,该方法在性能上是最好的。用所提出的方法产生的模型适合集成在基于模型的决策框架中,例如,模型预测控制(MPC)方案,这可以形成一个完全成熟的国际象棋软件的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
2.80
自引率
0.00%
发文量
0
期刊最新文献
Epigenetic Alterations in Post-Traumatic Stress Disorder: Comprehensive Review of Molecular Markers. Olfactory Epithelium Infection by SARS-CoV-2: Possible Neuroinflammatory Consequences of COVID-19. Oral Contraceptives and the Risk of Psychiatric Side Effects: A Review Internet-Based Trauma Recovery Intervention for Nurses: A Randomized Controlled Trial Erratum.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1