PENGEMBANGAN IMPLEMENTASI PENGGUNAAN AUGMENTED REALITY PADA APLIKASI GAMES TEBAK NAMA, SUARA, MAKANAN HEWAN BERBASIS ANDROID

Muhammad Noval Riswandha, Sukma Nova Alviosara
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Abstract

Abstract : With the technology in Indonesia, which is currently growing rapidly. In the past, the delivery of information was still using 2D images, now the media for delivering information can use 3D images so that the information provided is clearer and more effective. Many people prefer Android phones because they are easy to use and relatively inexpensive. The use of Augmented Reality on Android is to design applications by displaying various kinds of 3D animal images as learning media or tools that can support the teaching and learning process and increase the creativity of students by introducing names, sounds, and animal food with current technology. The learning process using Augmented Reality technology with the Multimedia Development Life Cycle (MDLC) method and Android-based Iterative Rapid Prototyping is an option that can be done by anyone, anywhere and anytime. This application is not only for teaching teachers but also by the general public and is easy to run.
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基于ANDROID动物食品的增强现实应用程序的应用
摘要:随着印尼技术的发展,目前发展迅速。过去的信息传递仍然是使用二维图像,现在的信息传递媒介可以使用三维图像,提供的信息更清晰,更有效。许多人更喜欢安卓手机,因为它们易于使用,而且相对便宜。在Android上使用增强现实技术是通过展示各种3D动物图像作为学习媒体或工具来设计应用程序,可以支持教学和学习过程,并通过当前技术引入名称,声音和动物食物来增加学生的创造力。使用增强现实技术与多媒体开发生命周期(MDLC)方法和基于android的迭代快速原型的学习过程是一种可以由任何人,随时随地完成的选择。该应用程序不仅适用于教学教师,也适用于普通大众,并且易于运行。
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