Pengembangan Media Pembelajaran Interaktif Berbasis APK pada Pembelajaran Olahraga Bolavoli Kelas VII SMP BK ( Bakti Keluarga) Lubuklinggau

Juara Pub Date : 2022-12-17 DOI:10.31539/jpjo.v6i1.3910
Ismail Pulka N, Wawan Syafutra
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引用次数: 1

Abstract

This study aims to develop a learning product in the form of APK-Based Interactive Learning Media Development for Class VII Volleyball Sports Learning at SMP BK (Bakti Keluarga) Lubuklinggau which is valid and practical. This type of research is research and development (R & D) with the development model used is 4D. The research sample or the subject of this study were grade VII students, totaling 9 students. data collection techniques using the percentage value of the score obtained. The results showed that: 1) the quality of interactive learning applications seen from the aspect of validity was included in the valid category with a percentage score of 93,45% and; 2) The quality of interactivelearning applications seen from the practical aspect is categorized as practical, both individual student responses with a percentage score of 90,55%, while the percentage of students' response scores in small groups with a percentage score of 88.33%. So it can be concluded that the apk-based interactive learning application in thematic learning meets the valid and practical criteria so that it can be used in learning Keywords: Apk, Development, Media, SMP, Volleyball
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APK基于APK的互动学习媒体发展的Bolavoli运动学习七年级BK家庭孝道
本研究旨在开发一种有效且实用的、基于ap基互动学习媒体的学习产品,用于SMP BK (Bakti Keluarga) Lubuklinggau七年级排球运动学习。这种类型的研究是研究与开发(r&d),使用的开发模式是4D。本研究的研究样本为七年级学生,共9名学生。数据收集技术使用百分比值获得的分数。结果表明:1)从效度角度来看,互动学习应用的质量被纳入效度范畴,其百分比得分为93,45%和;2)从实践角度看,交互式学习应用的质量分为实践性,既有学生个人反应的百分比得分为90、55%,也有学生小组反应的百分比得分为88.33%。因此,基于Apk的互动学习在主题学习中的应用符合有效和实用的标准,可以用于学习。关键词:Apk,开发,媒体,SMP,排球
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审稿时长
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