Impression Estimation of Video and Application to Video Creation

Kiyoshi Tokunaga, Takahiro Hayashi
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引用次数: 2

Abstract

Adding BGM (background music) to a video is an important process in video creation because BGM determines the impression of the video. We model impression estimation of a video as mappping from computer-mesurable audio and visual features to impression degrees. As an application of impression estimation of a video, we propose OtoPittan, a system for recommending BGM for helping users to make impressive videos. OtoPittan regards the problem of selecting BGM from a music collection as a partial inverse problem of the impression estimation. That is, to an inputted video and desired impression, BGM which produces a good match to the desired impression when adding it to the inputted video is recommended. As implementation ways of impression estimation of a video, we use a static user model and a dynamic user model. The first model statically constructs a mapping function learnt from training data. The second model dynamically optimizes a mapping function through user interaction. Experimental results have shown that the static user model has high estimation accuracy and the dynamic user model can efficiently performs optimization without much user interaction.
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视频印象估计及其在视频创作中的应用
在视频中加入背景音乐是视频创作的一个重要环节,因为背景音乐决定了视频给人的印象。我们将视频的印象估计建模为从计算机可测量的音频和视觉特征到印象度的映射。作为视频印象估计的一个应用,我们提出了一个推荐BGM的系统OtoPittan,以帮助用户制作印象深刻的视频。OtoPittan将从音乐集合中选择BGM的问题看作是印象估计的偏逆问题。即,对于输入的视频和期望的印象,推荐添加到输入的视频时,与期望的印象产生良好匹配的BGM。作为视频印象估计的实现方法,我们使用了静态用户模型和动态用户模型。第一个模型静态地构造了一个从训练数据中学习到的映射函数。第二个模型通过用户交互动态优化映射功能。实验结果表明,静态用户模型具有较高的估计精度,动态用户模型可以在不需要大量用户交互的情况下有效地进行优化。
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