Ren-wei MAO, Min RAO, Li-ming LUO, Xu-ren WANG, Xiang-yang HUANG
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引用次数: 2
Abstract
This paper presents a real-time communication framework for massive multiplayer online games (MMOG), which is to ensure the efficiency of communication and software readability at the same time. Firstly, we compare the current mainstream serialization technologies and demonstrate the significance of custom protocol through analysis of those technical limitations. Then, the paper puts forward the concept of protocol-bean innovatively. By this means, we implement an object-oriented custom protocol method, which has higher performance and more readability. Finally, through the comparison of data bandwidth and real-time response time, experimental data shows this framework could ensure the lowest data bandwidth without destroying software structure. And compared with real-time server Red5, response time is improved by 40 times.