A Simple Desktop Compression and Streaming System

I. Hadžić, Hans C. Woithe, Martin D. Carroll
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引用次数: 1

Abstract

We present a compression algorithm and a streaming protocol designed for streaming of computer-desktop graphics. The encoder has low memory requirements and can be broken into a large number of independent contexts with a high degree of data locality. The encoder also uses only simple arithmetic, which makes it amenable to hardware or highly parallel software implementation. The decoder is trivial and requires no memory, which makes it suitable for use on devices with limited computing capabilities. The streaming protocol runs over UDP and has its own unique error recovery mechanism specifically designed for interactive applications.
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一个简单的桌面压缩和流系统
提出了一种针对计算机桌面图形流的压缩算法和流协议。编码器的内存需求低,可以分解成大量具有高度数据局部性的独立上下文。编码器也只使用简单的算法,这使得它适合硬件或高度并行的软件实现。解码器很简单,不需要内存,这使得它适合在计算能力有限的设备上使用。流协议在UDP上运行,并有自己独特的错误恢复机制,专门为交互式应用程序设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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