{"title":"Avatar and participant gender differences in the perception of uncanniness of virtual humans","authors":"Jacqueline D. Bailey","doi":"10.1109/ACII.2017.8273657","DOIUrl":null,"url":null,"abstract":"The widespread use of avatars in training & simulation has expanded from entertainers to filling more serious roles. This change has emerged from the need to develop cost-effective & customizable avatars for interaction with trainees. While the use of avatars continues to expand, issues surrounding the impact of individual trainee factors on training outcomes, & how the design implications for avatars presented may interact with these factors, is not fully understood. Also, the uncanny valley has yet to be resolved, which may impair users' perception & acceptance of avatars & associated training scenarios. Gender has emerged as an important consideration when designing avatars, both in terms of gender differences in trainee perceptions, & the impact of avatars gender on these perceptions & experiences. The startle response of participants is measured to determine the participants' affective response to how pleasant the avatar is perceived, to ensure positive training outcomes.","PeriodicalId":6863,"journal":{"name":"2015 International Conference on Affective Computing and Intelligent Interaction (ACII)","volume":"88 1","pages":"571-575"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Affective Computing and Intelligent Interaction (ACII)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACII.2017.8273657","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The widespread use of avatars in training & simulation has expanded from entertainers to filling more serious roles. This change has emerged from the need to develop cost-effective & customizable avatars for interaction with trainees. While the use of avatars continues to expand, issues surrounding the impact of individual trainee factors on training outcomes, & how the design implications for avatars presented may interact with these factors, is not fully understood. Also, the uncanny valley has yet to be resolved, which may impair users' perception & acceptance of avatars & associated training scenarios. Gender has emerged as an important consideration when designing avatars, both in terms of gender differences in trainee perceptions, & the impact of avatars gender on these perceptions & experiences. The startle response of participants is measured to determine the participants' affective response to how pleasant the avatar is perceived, to ensure positive training outcomes.