Modeling player decisions in a supply chain game

Yifan Sun, Chisheng Liang, Steven C. Sutherland, C. Harteveld, D. Kaeli
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引用次数: 4

Abstract

Player decision modeling can provide useful guidance to understand player performance in serious games. However, current player modeling focuses on high-level abstraction of player behavior rather than decision-level player modeling, and is predominantly applied to entertainment games. In this paper, we describe an approach from game design to data mining and data analysis to determine detailed player decision patterns. We illustrate this approach with VistaLights, a supply chain game we developed based on a recent oil spill event in Houston. With this game, we set up a within-subjects experiment to study decision making under varying circumstances, specifically to consider whether/how a recommendation system can improve human decisions. Using a series of data analysis techniques we built a coarse-grained decision model as well as a fine-grained model to compare players' actions on the game outcomes. The results confirm the need for decision-level modeling and show an ability of our approach to both identify the good and bad decision patterns among players.
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在供应链游戏中为玩家决策建模
玩家决策模型可以为理解玩家在严肃游戏中的表现提供有用的指导。然而,当前的玩家建模侧重于玩家行为的高级抽象,而不是决策级别的玩家建模,并且主要应用于娱乐游戏。在本文中,我们描述了一种从游戏设计到数据挖掘和数据分析的方法,以确定详细的玩家决策模式。我们用VistaLights来说明这一方法,这是一款基于最近休斯顿石油泄漏事件而开发的供应链游戏。在这个游戏中,我们建立了一个受试者内实验来研究不同情况下的决策,特别是考虑推荐系统是否/如何改善人类的决策。通过使用一系列数据分析技术,我们建立了一个粗粒度决策模型和一个细粒度模型来比较玩家的行为对游戏结果的影响。结果证实了决策级建模的必要性,并显示了我们的方法能够识别玩家的好决策模式和坏决策模式。
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