The effect of learner-generated digital materials on learners’ deep learning approach and self-efficacy

E. Alwafi
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Abstract

This study aimed to explore the effect of learner-generated digital materials on students’ deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26 students participated in the experiment group). A questionnaire was used to measure students’ deep learning approach and self-efficacy. The study found that students in the experimental group improved their deep learning approach and self-efficacy more than students in the control group.  Learner-generated digital materials can enhance students’ learning experiences. This study contributes new knowledge about the methods by which learner-generated digital material can be used as a learning approach. It also provides insight on how digital tools can be used to support students learning. This study provides recommendations for employing learner-generated digital materials to engage students in the learning experience.
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学习者生成的数字材料对学习者深度学习方法和自我效能感的影响
本研究旨在探讨学习者生成的数字材料对学生深度学习方法和自我效能感的影响。本研究采用准实验设计,包括前测、后测、对照组和实验组,共涉及51名学生(对照组25名,实验组26名)。采用问卷对学生的深度学习方法和自我效能感进行测量。研究发现,实验组学生的深度学习方法和自我效能感比对照组学生提高得更多。学习者生成的数字材料可以增强学生的学习体验。这项研究提供了关于学习者生成的数字材料可以用作学习方法的方法的新知识。它还提供了如何使用数字工具来支持学生学习的见解。本研究提供了使用学习者生成的数字材料以吸引学生参与学习体验的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
3.30
自引率
0.00%
发文量
32
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