Using learning games for fourth-grade students to teach Vietnamese lessons and teachers' perspectives on learning games

L. Le, Quynh-Nga Thi Tran, Kim-Dung Thi Nguyen, Ha Thi Nguyet Xuan
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Abstract

Students can learn   in   a   meaningful way through the use of educational games. When students apply their skills and information in order to progress through a game, a huge degree of engagement is generated among them in the classroom as a result both their capabilities and their learning   increase. 153 children from primary schools in Vietnam participated in this research. The children were split into two groups: an experimental and a control group. Both groups participated in two sessions of word and sentence practice as well as spelling instruction. According to the findings of the study, the educational outcomes of the students are greatly improved when games are used in their classrooms. In addition, research has shown that some teachers are against the use of games in the classroom since it makes it more difficult to prepare educational materials. Some educators believe that playing educational games is a more effective method of instruction as it allows for greater flexibility during the learning process. This makes a contribution to the theoretical framework that is necessary to guide educators and instructors in the process of improving learning game programs for children in primary schools and other learners.
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运用四年级学习游戏进行越南语教学及教师对学习游戏的看法
学生可以通过使用教育游戏以一种有意义的方式学习。当学生运用他们的技能和信息在游戏中取得进步时,他们在课堂上的参与度就会大大提高,从而提高他们的能力和学习能力。153名越南小学生参与了这项研究。孩子们被分成两组:实验组和对照组。两组学生都参加了单词和句子的练习以及拼写指导。根据研究的结果,当学生在课堂上使用游戏时,他们的教育成果得到了很大的提高。此外,研究表明,一些教师反对在课堂上使用游戏,因为它使准备教育材料变得更加困难。一些教育工作者认为,玩教育游戏是一种更有效的教学方法,因为它在学习过程中具有更大的灵活性。这对指导教育工作者和教师在改善小学儿童和其他学习者的学习游戏程序的过程中所必需的理论框架做出了贡献。
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来源期刊
CiteScore
3.30
自引率
0.00%
发文量
32
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