GPU-accelerated and efficient multi-view triangulation for scene reconstruction

J. Mak, Mauricio Hess-Flores, S. Recker, John Douglas Owens, K. Joy
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引用次数: 3

Abstract

This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstruction that improves processing time and final reprojection error with respect to methods in the literature. The framework uses an algorithm based on optimizing an angular error-based L1 cost function and it is shown how adaptive gradient descent can be applied for convergence. The triangulation algorithm is mapped onto the GPU and two approaches for parallelization are compared: one thread per track and one thread block per track. The better performing approach depends on the number of tracks and the lengths of the tracks in the dataset. Furthermore, the algorithm uses statistical sampling based on confidence levels to successfully reduce the quantity of feature track positions needed to triangulate an entire track. Sampling aids in load balancing for the GPU's SIMD architecture and for exploiting the GPU's memory hierarchy. When compared to a serial implementation, a typical performance increase of 3-4× can be achieved on a 4-core CPU. On a GPU, large track numbers are favorable and an increase of up to 40× can be achieved. Results on real and synthetic data prove that reprojection errors are similar to the best performing current triangulation methods but costing only a fraction of the computation time, allowing for efficient and accurate triangulation of large scenes.
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gpu加速和高效的场景重建多视图三角剖分
本文提出了一个gpu加速的多视图重建n视图三角测量框架,与文献中的方法相比,该框架改善了处理时间和最终重投影误差。该框架使用一种基于优化基于角度误差的L1代价函数的算法,并展示了如何将自适应梯度下降应用于收敛。将三角测量算法映射到GPU上,并比较了两种并行化方法:每个轨道一个线程和每个轨道一个线程块。性能更好的方法取决于数据集中曲目的数量和曲目的长度。此外,该算法使用基于置信水平的统计采样,成功地减少了三角测量整个轨迹所需的特征轨迹位置的数量。采样有助于GPU的SIMD架构和利用GPU的内存层次结构的负载平衡。与串行实现相比,在4核CPU上可以实现3-4倍的典型性能提升。在GPU上,大的轨道数是有利的,可以实现高达40倍的增长。在真实数据和合成数据上的结果证明,重投影误差与目前性能最好的三角测量方法相似,但只花费一小部分计算时间,可以实现高效准确的大场景三角测量。
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