Mining Tracks of Competitive Video Games

François Rioult , Jean-Philippe Métivier , Boris Helleu , Nicolas Scelles , Christophe Durand
{"title":"Mining Tracks of Competitive Video Games","authors":"François Rioult ,&nbsp;Jean-Philippe Métivier ,&nbsp;Boris Helleu ,&nbsp;Nicolas Scelles ,&nbsp;Christophe Durand","doi":"10.1016/j.aasri.2014.08.014","DOIUrl":null,"url":null,"abstract":"<div><p>The development and professionalization of a video game requires tools for analyzing the practice of the players and teams, their tactics and strategies. These games are very popular and by nature numerical, they provide many tracks that we analyzed in terms of team play. We studied Defense of the Ancients (DotA), a Multiplayer Online Battle Arena (MOBA), where two teams battle in a game very similar to rugby or American football. Through topological measures – area of polygon described by the players, inertia, diameter, distance to the base – that are independent of the exact nature of the game, we show that the outcome of the match can be relevantly predicted. Mining e-sport's tracks is opening interest in further application of these tools for analyzing real time sport.</p></div>","PeriodicalId":100008,"journal":{"name":"AASRI Procedia","volume":"8 ","pages":"Pages 82-87"},"PeriodicalIF":0.0000,"publicationDate":"2014-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.aasri.2014.08.014","citationCount":"60","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"AASRI Procedia","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S221267161400081X","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 60

Abstract

The development and professionalization of a video game requires tools for analyzing the practice of the players and teams, their tactics and strategies. These games are very popular and by nature numerical, they provide many tracks that we analyzed in terms of team play. We studied Defense of the Ancients (DotA), a Multiplayer Online Battle Arena (MOBA), where two teams battle in a game very similar to rugby or American football. Through topological measures – area of polygon described by the players, inertia, diameter, distance to the base – that are independent of the exact nature of the game, we show that the outcome of the match can be relevantly predicted. Mining e-sport's tracks is opening interest in further application of these tools for analyzing real time sport.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
挖掘竞争性电子游戏的轨迹
电子游戏的发展和专业化需要分析玩家和团队的实践,他们的战术和战略的工具。这些游戏非常受欢迎,从本质上讲,它们提供了许多我们在团队玩法方面分析的轨迹。我们研究了《Defense of the Ancients》(DotA),这是一款多人在线竞技游戏(MOBA),两支队伍在类似于橄榄球或美式足球的游戏中战斗。通过拓扑度量——玩家描述的多边形面积、惯性、直径、到基地的距离——这些与游戏的确切性质无关,我们表明比赛的结果可以相关地预测。挖掘电子竞技的轨迹开启了人们对进一步应用这些工具来分析实时运动的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Preface Preface Preface Preface Classification of Wild Animals based on SVM and Local Descriptors
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1