Hands on, Heads in: Building IoT Scenarios for Learning Software Engineering

J. G. D. Silva, M. Baranauskas, R. Pereira
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引用次数: 2

Abstract

The vision of the ubiquity of computing, present since the ideas of Mark Weiser, takes concrete form today with the Internet of Things (IoT). The concept of a system in which digital and physical entities are linked through adequate information and communication technologies demands new ways of thinking its construction. At the same time, as new demands appear for engineering of such systems, our teaching practices also need to be revised. This paper presents a proposal for the discipline of Software Engineering inspired by the Active Learning approach. Our proposal is illustrated with the development of Internet of Things scenarios by groups of students.
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动手,动手:为学习软件工程构建物联网场景
自马克·威瑟(Mark Weiser)提出计算无处不在的设想以来,如今随着物联网(IoT)的出现,计算无处不在的愿景具体化了。通过适当的信息和通信技术将数字实体和物理实体联系起来的系统概念要求对其构建进行新的思考。同时,随着对系统工程化的新要求的出现,我们的教学实践也需要进行调整。本文提出了一种受主动学习方法启发的软件工程学科的建议。我们的建议以学生小组的物联网场景的发展来说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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