Evolutionary deckbuilding in hearthstone

P. García-Sánchez, A. Tonda, Giovanni Squillero, A. García, J. J. M. Guervós
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引用次数: 42

Abstract

One of the most notable features of collectible card games is deckbuilding, that is, defining a personalized deck before the real game. Deckbuilding is a challenge that involves a big and rugged search space, with different and unpredictable behaviour after simple card changes and even hidden information. In this paper, we explore the possibility of automated deckbuilding: a genetic algorithm is applied to the task, with the evaluation delegated to a game simulator that tests every potential deck against a varied and representative range of human-made decks. In these preliminary experiments, the approach has proven able to create quite effective decks, a promising result that proves that, even in this challenging environment, evolutionary algorithms can find good solutions.
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《炉石传说》中的进化甲板建造
可收集卡牌游戏最显著的特点之一是桥牌构建,即在真正的游戏开始前定义个性化的桥牌。牌组构建是一项挑战,它涉及到一个巨大而坚固的搜索空间,在简单的牌组更改后,甚至隐藏的信息都会产生不同且不可预测的行为。在本文中,我们探索了自动化套牌构建的可能性:将遗传算法应用于该任务,并将评估委托给游戏模拟器,该模拟器针对各种具有代表性的人造套牌测试每个潜在的套牌。在这些初步实验中,该方法已被证明能够创建相当有效的甲板,这一有希望的结果证明,即使在这种具有挑战性的环境中,进化算法也可以找到好的解决方案。
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