Game-theoretic analysis of decentralized core allocation schemes on many-core systems

S. Wildermann, Tobias Ziermann, J. Teich
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引用次数: 13

Abstract

Many-core architectures used in embedded systems will contain hundreds of processors in the near future. Already now, it is necessary to study how to manage such systems when dynamically scheduling applications with different phases of parallelism and resource demands. A recent research area called invasive computing proposes a decentralized workload management scheme of such systems: applications may dynamically claim additional processors during execution and release these again, respectively. In this paper, we study how to apply the concepts of invasive computing for realizing decentralized core allocation schemes in homogeneous many-core systems with the goal of maximizing the average speedup of running applications at any point in time. A theoretical analysis based on game theory shows that it is possible to define a core allocation scheme that uses local information exchange between applications only, but is still able to provably converge to optimal results. The experimental evaluation demonstrates that this allocation scheme reduces the overhead in terms of exchanged messages by up to 61.4% and even the convergence time by up to 13.4% compared to an allocation scheme where all applications exchange information globally with each other.
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多核系统分散核分配方案的博弈论分析
在不久的将来,嵌入式系统中使用的多核架构将包含数百个处理器。目前,有必要研究如何在动态调度具有不同并行度和资源需求的应用程序时管理这样的系统。最近一个名为“侵入式计算”的研究领域提出了这种系统的分散工作负载管理方案:应用程序可以在执行期间动态地申请额外的处理器,并分别释放这些处理器。在本文中,我们研究了如何应用侵入性计算的概念来实现同构多核系统中的分散核分配方案,其目标是使运行的应用程序在任何时间点的平均加速最大化。基于博弈论的理论分析表明,可以定义一种仅在应用程序之间使用局部信息交换的核心分配方案,但仍然能够证明收敛到最优结果。实验评估表明,与所有应用程序相互全局交换信息的分配方案相比,该分配方案在交换消息方面的开销减少了61.4%,甚至收敛时间也减少了13.4%。
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