USING PROBLEM-BASED LEARNING TO TEACH SOFTWARE MODELING IN INFORMATION TECHNOLOGY COLLEGES IN INDONESIA

Bahar Bahar, B. Wibawa, R. Situmorang
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引用次数: 1

Abstract

The Direct-Instruction model which is still widely used in the learning of software modeling in higher education places more emphasis on classroom interactions initiated by the teacher. Generally, it only involves a small portion of student-to-student interaction. The direct learning systems that depend on the reflection ability of instructors only provide few opportunities for students to be actively involved in the learning process. Thus, it is different from software modeling which emphasizes Student-Centered Learning. Consequently, learning becomes ineffective and students cannot reach the minimum competency standard stated in the learning design. This paper proposes a Problem-Based Learning model that is integrated in software modeling learning at three segments: Curriculum segment, emphasizing the use of problems as the starting point of student learning; group segment, emphasizing collaboration systems (group discussion-based-learning); and student segment, stressing the Student-Directed Learning (SDL) system. The effectiveness test results show that the application of the PBL model in 3 segments (Curriculum, Individual, Group) in the learning design of Software Modeling, is effective in increasing the level of student mastery of a particular topic.
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运用基于问题的学习方法在印尼信息技术学院教授软件建模
在高等教育软件建模学习中仍广泛使用的Direct-Instruction模型更强调由教师发起的课堂互动。一般来说,它只涉及学生与学生之间互动的一小部分。依赖于教师反思能力的直接学习系统只能为学生提供很少的积极参与学习过程的机会。因此,它不同于强调以学生为中心的软件建模。因此,学习变得无效,学生无法达到学习设计中规定的最低能力标准。本文提出了一个基于问题的学习模型,该模型集成在软件建模学习的三个部分:课程部分,强调使用问题作为学生学习的起点;小组部分,强调协作系统(基于小组讨论的学习);学生部分,强调以学生为导向的学习(SDL)系统。有效性测试结果表明,在软件建模的学习设计中,将PBL模型分为课程、个人、小组三个部分,可以有效地提高学生对某一主题的掌握水平。
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