Implementasi Motif Kain Lurik Dalam Karakter Animasi Berbasis Kearifan Nusantara

Noval Dhana Ardhani Piliang, A. Rachman, R. Kurniawan
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Abstract

. In the 21st century, the media is growing quite rapidly, which certainly brings significant changes in the development of the industrial world, especially the creative industry. Animation is one form of implementation of the creative sector widely encountered around us. The development of animation that is so massive is widely used as a support in the world of media such as advertising and film because of its use which is considered more effective and interactive in conveying messages. In animation, the character plays an important role as the main symbol; the visualization of the character must correspond to the original purpose of what will be conveyed. The analysis and study of the literature on the animated character design will be carried out by studying and including the aesthetic elements of the Nusantara in the design, which will later be implemented in character design. Implementing cultural objects of the Nusantara is very important to create a character with a strong cultural symbol. Using a qualitative method approach, the analysis and concept of this design provide descriptive data in theory about the design of animated character designs based on traditional Indonesian culture.
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以快速学习为基础的动画角色中的流线型实现
. 在21世纪,媒体发展非常迅速,这无疑给工业世界的发展带来了重大变化,尤其是创意产业。动画是我们周围广泛遇到的创意部门的一种执行形式。动画的发展是如此大规模,被广泛用于支持媒体的世界,如广告和电影,因为它的使用被认为是更有效和互动的信息传达。在动画中,人物作为主要符号起着重要的作用;人物形象的可视化必须符合要传达的原始目的。对动画角色设计的文献进行分析和研究,研究并将努沙塔拉的美学元素融入到设计中,并将其运用到角色设计中。落实努沙塔拉的文化对象对于塑造具有强烈文化符号的人物是非常重要的。本设计采用定性的方法进行分析和构思,为基于印尼传统文化的动画人物设计提供了理论上的描述性数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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