Video Games for Children and Adolescents With Special Educational Needs

IF 2 4区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Zeitschrift Fur Psychologie-Journal of Psychology Pub Date : 2013-01-01 DOI:10.1027/2151-2604/A000138
K. Durkin, J. Boyle, S. Hunter, G. Conti-Ramsden
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引用次数: 81

Abstract

Almost all children play video games at some point and many play regularly. Not only are games ubiquitous in children’s leisure environments but the motivational and skill-enhancing potentialities of this technology are being exploited increasingly in education. Good quality games, which are challenging, instructive, and absorbing, can make learning enjoyable and effective. But is this the case for children who struggle in school? This paper reviews the emerging literature on video game uses by children with special educational needs. With reference to both entertainment games and “serious” games, we consider (i) the implications of developmental and learning disabilities for game play, (ii) the potential of games to address special cognitive and educational needs, and (iii) the social potential of game play. Gaps in current knowledge are identified and directions for future research are outlined.
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有特殊教育需要的儿童和青少年的电子游戏
几乎所有的孩子都会在某个时候玩电子游戏,而且很多孩子经常玩。游戏不仅在儿童的休闲环境中无处不在,而且这种技术的激励和提高技能的潜力也越来越多地在教育中得到利用。高质量的游戏具有挑战性、启发性和吸收性,可以使学习变得愉快和有效。但是,对于那些在学校里努力学习的孩子来说,情况也是如此吗?本文回顾了关于有特殊教育需求的儿童使用电子游戏的最新文献。参考娱乐游戏和“严肃”游戏,我们考虑(i)发展和学习障碍对游戏的影响,(ii)游戏解决特殊认知和教育需求的潜力,以及(iii)游戏的社交潜力。确定了当前知识的差距,并概述了未来研究的方向。
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来源期刊
Zeitschrift Fur Psychologie-Journal of Psychology
Zeitschrift Fur Psychologie-Journal of Psychology PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
4.10
自引率
5.60%
发文量
37
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