Identifying Design Problems in the Source Code: A Grounded Theory

L. Sousa, Anderson Oliveira, W. Oizumi, Simone Diniz Junqueira Barbosa, Alessandro F. Garcia, Jaejoon Lee, Marcos Kalinowski, R. Mello, B. Neto, R. Oliveira, C. Lucena, R. Paes
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引用次数: 48

Abstract

The prevalence of design problems may cause re-engineering or even discontinuation of the system. Due to missing, informal or outdated design documentation, developers often have to rely on the source code to identify design problems. Therefore, developers have to analyze different symptoms that manifest in several code elements, which may quickly turn into a complex task. Although researchers have been investigating techniques to help developers in identifying design problems, there is little knowledge on how developers actually proceed to identify design problems. In order to tackle this problem, we conducted a multi-trial industrial experiment with professionals from 5 software companies to build a grounded theory. The resulting theory offers explanations on how developers identify design problems in practice. For instance, it reveals the characteristics of symptoms that developers consider helpful. Moreover, developers often combine different types of symptoms to identify a single design problem. This knowledge serves as a basis to further understand the phenomena and advance towards more effective identification techniques.
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识别源代码中的设计问题:一个有根据的理论
设计问题的普遍存在可能导致系统的重新设计甚至终止。由于缺少、非正式或过时的设计文档,开发人员经常不得不依赖源代码来识别设计问题。因此,开发人员必须分析在几个代码元素中出现的不同症状,这可能很快就会变成一项复杂的任务。尽管研究人员一直在研究帮助开发人员识别设计问题的技术,但对于开发人员实际上如何识别设计问题却知之甚少。为了解决这个问题,我们与来自5家软件公司的专业人员进行了多试验工业实验,以建立一个接地气的理论。由此产生的理论解释了开发人员如何在实践中识别设计问题。例如,它揭示了开发人员认为有用的症状特征。此外,开发人员经常结合不同类型的症状来识别单个设计问题。这些知识是进一步理解这些现象和开发更有效的识别技术的基础。
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