Learning and Playing in Early Childhood with Augmented Reality Technology

Doni El Rezen Purba, Parasian D. P. Silitonga
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引用次数: 1

Abstract

Purpose: Helping the learning process in early childhood through playing and learning activities with Augmented Reality technology.Design/methodology/approach: Using Augmented Reality technology with the Iterative Rapid Paper Prototype system development methodFindings/result: Based on tests conducted on 5 types of android devices, 10 samples of early childhood participants (4-5 years) and 5 groups of objects consisting of 10 types resulted in an increase in learning ability of 33.35% which was sourced from the measurement of the correct answers that were successfully obtained. between learning methods through pictures and learning using Augmented Reality technologyOriginality/value/state of the art: In previous research, the learning model was carried out on elementary school children (aged 6 years and over) and without the implementation of Augmented Reality technology
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用增强现实技术在幼儿时期学习和玩耍
目的:通过增强现实技术的游戏和学习活动,帮助幼儿的学习过程。设计/方法/方法:使用增强现实技术与迭代快速纸原型系统开发方法发现/结果:基于5种类型的android设备,10个幼儿参与者样本(4-5岁)和5组10种类型的对象进行测试,通过测量成功获得的正确答案,学习能力提高了33.35%。原创性/价值/现状:在之前的研究中,学习模型是在小学生(6岁及以上)身上进行的,并且没有实施增强现实技术
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发文量
7
审稿时长
24 weeks
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