Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH Classroom Discourse Pub Date : 2022-02-03 DOI:10.1080/19463014.2021.2024444
Fredrik Rusk, Matilda Ståhl
{"title":"Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context","authors":"Fredrik Rusk, Matilda Ståhl","doi":"10.1080/19463014.2021.2024444","DOIUrl":null,"url":null,"abstract":"ABSTRACT This study investigates the video game play of a multiplayer first-person shooter, Counter-Strike: Global Offensive, as part of an esports programme at a vocational school. The game environment is multilingual, and the focal participants are all Finnish-Swedish bilinguals who are proficient in English. The study focuses on the action of providing callouts, which are coordinated English words that refer to specific in-game locations and, when provided, point to opponents’ locations. The aim is to investigate how participants employ callouts as part of their in-game interaction and teamplay, and what they orient to as ‘callout competence’. With a greater understanding of the social organisation of the multilingual game environment and actions, such as callouts, we can better understand the affordances for collaborative and multilingual learning that games can provide for education. Callout competence appears to align with skills and knowledge that may be transferrable into the educational setting; that is, the components that are part of callout competence require collaborative skills and multilingual competence. These skills are part of what makes the teamwork work, as well as an inherent part of activities in an esports education programme that has broadened the classroom to encompass esports game play outside of the classrooms.","PeriodicalId":45350,"journal":{"name":"Classroom Discourse","volume":"68 1","pages":"164 - 187"},"PeriodicalIF":1.5000,"publicationDate":"2022-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Classroom Discourse","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/19463014.2021.2024444","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 1

Abstract

ABSTRACT This study investigates the video game play of a multiplayer first-person shooter, Counter-Strike: Global Offensive, as part of an esports programme at a vocational school. The game environment is multilingual, and the focal participants are all Finnish-Swedish bilinguals who are proficient in English. The study focuses on the action of providing callouts, which are coordinated English words that refer to specific in-game locations and, when provided, point to opponents’ locations. The aim is to investigate how participants employ callouts as part of their in-game interaction and teamplay, and what they orient to as ‘callout competence’. With a greater understanding of the social organisation of the multilingual game environment and actions, such as callouts, we can better understand the affordances for collaborative and multilingual learning that games can provide for education. Callout competence appears to align with skills and knowledge that may be transferrable into the educational setting; that is, the components that are part of callout competence require collaborative skills and multilingual competence. These skills are part of what makes the teamwork work, as well as an inherent part of activities in an esports education programme that has broadened the classroom to encompass esports game play outside of the classrooms.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在多语言游戏环境中使用指定地点协调团队游戏-在教育环境中玩电子竞技
本研究调查了多人第一人称射击游戏《反恐精英:全球攻势》的电子游戏玩法,作为职业学校电子竞技课程的一部分。游戏环境是多语种的,焦点参与者都是精通英语的芬兰-瑞典双语者。这项研究的重点是提供标注,这是一个协调的英语单词,指的是特定的游戏中的位置,当提供时,指向对手的位置。其目的是调查参与者如何在游戏互动和团队合作中使用标注,以及他们的“标注能力”是什么。通过更好地理解多语言游戏环境和行动的社会组织,我们可以更好地理解游戏为教育提供的协作和多语言学习的支持。Callout能力似乎与可以转移到教育环境中的技能和知识相一致;也就是说,作为标注能力的组成部分需要协作技能和多语言能力。这些技能是团队合作的一部分,也是电子竞技教育计划活动的固有组成部分,该计划将课堂扩大到课堂外的电子竞技游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Classroom Discourse
Classroom Discourse EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.40
自引率
14.30%
发文量
28
期刊最新文献
Examining authorial agency in elementary children’s narratives Analysing educational dialogue around shared artefacts in technology-mediated contexts: a new coding framework The embodied nature of students’ engagement and participation during a total physical response activity Collaborative character searches in L2 Chinese peer writing: sequential design and object affordances Developing student-teachers’ interactional competence through video-enhanced reflection: a discursive timeline analysis of negative evaluation in classroom interaction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1