{"title":"Learning Japanese through VR Technology. The Case of Altspace VR","authors":"A. Mantelli","doi":"10.30687/ANNOR/2385-3042/2021/01/024","DOIUrl":null,"url":null,"abstract":"Through this paper, I intend to analyse the state of Japanese learning through virtual reality technologies, avoiding as much as possible the analysis of prototypes and laboratory experiments, focusing instead on a case study that implements software and hardware already present on the consumer market. After analysing the VR technology currently available to end-users and its hardware, which has lately increased in popularity due to the COVID-19 pandemic, and the specificities of virtual reality compared to other communication technologies, I will proceed to the analysis of the case study Altspace VR, a social VR software used also by an active Japanese learning community, to try to identify the characteristics that could make this technology particularly suitable for language learning. © 2021 ;cb Creative Commons Attribution 4.0 International Public License","PeriodicalId":37019,"journal":{"name":"Annali di Ca Foscari Serie Orientale","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annali di Ca Foscari Serie Orientale","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30687/ANNOR/2385-3042/2021/01/024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
通过VR技术学习日语。Altspace VR案例
通过这篇论文,我打算通过虚拟现实技术来分析日本学习的现状,尽可能避免对原型和实验室实验的分析,而是集中在一个案例研究上,实现了消费者市场上已经存在的软件和硬件。在分析了终端用户目前可用的VR技术及其硬件(最近由于COVID-19大流行而越来越受欢迎)以及虚拟现实与其他通信技术相比的特殊性之后,我将继续分析案例研究Altspace VR,这是一个活跃的日本学习社区使用的社交VR软件,试图找出可能使这项技术特别适合语言学习的特征。©2021;cb知识共享署名4.0国际公共许可协议
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