O. Samodumska, T. Pushkarova, O. Hrytsenko, M. Zahorulko, Iryna Pshenychna
{"title":"Professional and pedagogical training of future students of higher education with elements of gamification","authors":"O. Samodumska, T. Pushkarova, O. Hrytsenko, M. Zahorulko, Iryna Pshenychna","doi":"10.46502/issn.1856-7576/2022.16.04.5","DOIUrl":null,"url":null,"abstract":"In particular, in order to comprehensively provide applicants with the necessary didactic and developmental materials, to create a functional educational space, it is advisable to use gamification as a promising method to improve the educational process. This paper reviews research publications reflecting the degree of effectiveness and functional possibilities of game mechanics application in the educational environment. It has been established that the application of game mechanics has a particularly effective effect on career guidance processes. The augmented reality technology contributes to the learning material assimilation, and the game learning environment allows future students to realize their creative potential.","PeriodicalId":40264,"journal":{"name":"Eduweb-Revista de Tecnologia de Informacion y Comunicacion en Educacion","volume":"79 1","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eduweb-Revista de Tecnologia de Informacion y Comunicacion en Educacion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46502/issn.1856-7576/2022.16.04.5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
In particular, in order to comprehensively provide applicants with the necessary didactic and developmental materials, to create a functional educational space, it is advisable to use gamification as a promising method to improve the educational process. This paper reviews research publications reflecting the degree of effectiveness and functional possibilities of game mechanics application in the educational environment. It has been established that the application of game mechanics has a particularly effective effect on career guidance processes. The augmented reality technology contributes to the learning material assimilation, and the game learning environment allows future students to realize their creative potential.