Developing an Interactive Digital Reality Module for Simulating Physical Laboratories in Fluid Mechanics

F. Salehi, Javad Mohammadpour, R. Abbassi, Shaokoon Cheng, S. Diasinos, R. Eaton
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引用次数: 1

Abstract

ABSTRACT Fundamental engineering units such as fluid mechanics are usually challenging for students to learn since they are practical and linked with mathematics. Traditional physical laboratories are useful for enhancing students’ learning; however, they are expensive and require large space. New technologies such as virtual reality (VR) could benefit students without limiting enrolment capacity or laboratory availability. This paper presents a case study focusing on the development of VR experience for the Fluid Mechanics unit at the School of Engineering, Macquarie University. The VR module is an extension of the physical laboratory session where students use wind tunnel facilities to understand the flow features around an object. 3D computational fluid dynamics simulation datasets for a wing are incorporated into the VR platform that uses SteamVR, Oculus and Ansys/EnSight. A survey is conducted to assess students’ opinions about the VR experience. Preliminary feedback was highly positive, as most students (>86%) indicated that the VR module was enjoyable, engaging, and interactive. 37% of students agreed that the VR session directly helps them to improve their performance in the Fluid Mechanics unit, while most students (>93%) like to see more VR sessions in Fluid Mechanics.
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模拟流体力学物理实验室的交互式数字现实模块的开发
流体力学等基础工程单元对学生来说通常是具有挑战性的,因为它们是实用的,并且与数学有关。传统的物理实验室有助于促进学生的学习;然而,它们价格昂贵,需要很大的空间。虚拟现实(VR)等新技术可以在不限制招生容量或实验室可用性的情况下使学生受益。本文介绍了麦考瑞大学工程学院流体力学单元VR体验开发的案例研究。虚拟现实模块是物理实验室课程的延伸,学生可以使用风洞设施来了解物体周围的流动特征。机翼的3D计算流体动力学模拟数据集被整合到使用SteamVR, Oculus和Ansys/EnSight的VR平台中。进行了一项调查,以评估学生对VR体验的看法。初步的反馈是非常积极的,因为大多数学生(>86%)表示VR模块是愉快的,引人入胜的和互动的。37%的学生认为VR课程直接帮助他们提高了流体力学单元的表现,而大多数学生(>93%)希望在流体力学中看到更多的VR课程。
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CiteScore
6.40
自引率
0.00%
发文量
8
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