Vertex position estimation with spatial–temporal transformer for 3D human reconstruction

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Graphical Models Pub Date : 2023-10-26 DOI:10.1016/j.gmod.2023.101207
Xiangjun Zhang, Yinglin Zheng, Wenjin Deng, Qifeng Dai, Yuxin Lin, Wangzheng Shi, Ming Zeng
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Abstract

Reconstructing 3D human pose and body shape from monocular images or videos is a fundamental task for comprehending human dynamics. Frame-based methods can be broadly categorized into two fashions: those regressing parametric model parameters (e.g., SMPL) and those exploring alternative representations (e.g., volumetric shapes, 3D coordinates). Non-parametric representations have demonstrated superior performance due to their enhanced flexibility. However, when applied to video data, these non-parametric frame-based methods tend to generate inconsistent and unsmooth results. To this end, we present a novel approach that directly regresses the 3D coordinates of the mesh vertices and body joints with a spatial–temporal Transformer. In our method, we introduce a SpatioTemporal Learning Block (STLB) with Spatial Learning Module (SLM) and Temporal Learning Module (TLM), which leverages spatial and temporal information to model interactions at a finer granularity, specifically at the body token level. Our method outperforms previous state-of-the-art approaches on Human3.6M and 3DPW benchmark datasets.

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基于时空变换的三维人体重构顶点位置估计
从单目图像或视频中重建三维人体姿势和身体形状是理解人体动力学的基本任务。基于框架的方法可以大致分为两种模式:回归参数模型参数(例如,SMPL)和探索替代表示(例如,体积形状,3D坐标)。非参数表示由于其增强的灵活性而表现出优越的性能。然而,当应用于视频数据时,这些基于非参数帧的方法容易产生不一致和不平滑的结果。为此,我们提出了一种新的方法,即使用时空转换器直接回归网格顶点和身体关节的三维坐标。在我们的方法中,我们引入了一个具有空间学习模块(SLM)和时间学习模块(TLM)的时空学习块(STLB),它利用空间和时间信息在更细的粒度上建模交互,特别是在身体令牌级别。我们的方法在Human3.6M和3DPW基准数据集上优于以前最先进的方法。
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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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