主体性的建构:漫画的跨文化分析视角。

Neil Cohn, Irmak Hacımusaoğlu, Bien Klomberg
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引用次数: 2

摘要

在像漫画这样的视觉叙事中,最明显的换位思考形式来自于直接描绘场景中角色观点的面板。因此,我们在来自亚洲、欧洲和美国的300多本注释漫画的语料库中检查了这些主观观点面板(也称为观点面板)。与预测日本漫画比其他漫画使用更“主观”的叙事风格一致,我们发现日本漫画比其他漫画更多地使用主观面板,在中国、法国和美国漫画中也发现了很高比例的主观面板。此外,具有更多“焦点”框架的面板,即显示近景的微型面板和/或显示环境视图的非定格面板,主观面板的比例高于显示更广阔的场景视图的面板。这些发现进一步表明,经验语料库分析为漫画视觉语言的跨文化差异提供了证据,并揭示了漫画视觉语言的跨结构关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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The framing of subjectivity: Point-of-view in a cross-cultural analysis of comics.

In visual narratives like comics, the most overt form of perspective-taking comes in panels that directly depict the viewpoints of characters in the scene. We therefore examined these subjective viewpoint panels (also known as point-of-view panels) in a corpus of over 300 annotated comics from Asia, Europe, and the United States. In line with predictions that Japanese manga use a more 'subjective' storytelling style than other comics, we found that more manga use subjective panels than other comics, with high proportions of subjective panels also found in Chinese, French, and American comics. In addition, panels with more 'focal' framing, i.e. micro panels showing close ups and/or amorphic panels showing views of the environment, had higher proportions of subjective panels than panels showing wider views of scenes. These findings further show that empirical corpus analyses provide evidence of cross-cultural variation and reveal relationships across structures in the visual languages of comics.

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