使用基于语言线索的扩散模型生成3D建筑自然灵感材料和颗粒介质。

IF 2.9 Q3 MATERIALS SCIENCE, MULTIDISCIPLINARY Oxford open materials science Pub Date : 2022-01-01 DOI:10.1093/oxfmat/itac010
Markus J Buehler
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引用次数: 4

摘要

近年来出现了多种图像生成方法,主要有dall - e2、Imagen和Stable Diffusion。虽然它们已经被证明能够通过语言输入的生成扩散模型,从文本提示中产生逼真的图像,但它们的材料设计能力尚未被探索。在这里,我们使用一个经过训练的稳定扩散模型,并将其视为一个实验系统,检查其生成新材料设计的能力,特别是在3D材料架构的背景下。我们证明,这种方法提供了一种范式来生成不同的材料模式和设计,使用人类可读的语言作为输入,使我们能够为新颖的建筑材料和颗粒介质探索巨大的自然灵感设计组合。我们提出了一系列将2D表示转换为3D数据的方法,包括通过混合文本提示和图像调节在噪声空间中的移动。我们使用增材制造创建物理样品,并通过粗粒度颗粒模拟方法评估材料的材料性能。我们介绍了使用图像作为材料生成起点的案例研究;在两个应用程序中举例说明。首先,我们使用海克尔经典的硅藻平版印刷设计,我们将其与蜘蛛网混合在一起。第二,一个基于火焰形象的设计,将其与蜘蛛网和木结构的混合融合在一起。这些设计方法导致复杂的材料形成固体或颗粒状液体状介质,最终可以调整以满足目标需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Generating 3D architectured nature-inspired materials and granular media using diffusion models based on language cues.

A variety of image generation methods have emerged in recent years, notably DALL-E 2, Imagen and Stable Diffusion. While they have been shown to be capable of producing photorealistic images from text prompts facilitated by generative diffusion models conditioned on language input, their capacity for materials design has not yet been explored. Here, we use a trained Stable Diffusion model and consider it as an experimental system, examining its capacity to generate novel material designs especially in the context of 3D material architectures. We demonstrate that this approach offers a paradigm to generate diverse material patterns and designs, using human-readable language as input, allowing us to explore a vast nature-inspired design portfolio for both novel architectured materials and granular media. We present a series of methods to translate 2D representations into 3D data, including movements through noise spaces via mixtures of text prompts, and image conditioning. We create physical samples using additive manufacturing and assess material properties of materials designed via a coarse-grained particle simulation approach. We present case studies using images as starting point for material generation; exemplified in two applications. First, a design for which we use Haeckel's classic lithographic print of a diatom, which we amalgamate with a spider web. Second, a design that is based on the image of a flame, amalgamating it with a hybrid of a spider web and wood structures. These design approaches result in complex materials forming solids or granular liquid-like media that can ultimately be tuned to meet target demands.

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来源期刊
CiteScore
3.60
自引率
0.00%
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0
审稿时长
7 weeks
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