TOMO VOX:探索儿童语音治疗的舒适游戏和角色驱动的故事世界

L. Chan, D. Chandross, Steven Cober, R. Lachman
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引用次数: 0

摘要

这个项目通过一个严肃的游戏项目来探索“舒适”的作用,以帮助专门从事儿童语音治疗的语言病理学家。现有的声音治疗资源缺乏有效的游戏互动性和引人注目的角色驱动的故事世界,这两者都可以增加学习的动机和参与,特别是在儿科环境中。许多儿科疗法,包括声音疗法,都依赖于为患者创造心理安全的环境来减轻压力,促进专注力和鼓励自我调节。我们的项目将安全感(或舒适感)融入到游戏开发中,并结合角色设计以及开发儿童媒体的专业知识作为语音治疗严肃游戏的案例研究。
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TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy
This project explores the role of “coziness” with a serious-games project to aid speech-language pathologists specializing in voice therapy for children. Existing vocal therapy resources lack effective game interactivity and compelling character-driven storyworlds, both of which are known to increase motivation and engagement in learning, especially in a pediatric context. Many pediatric therapies, including voice therapy, depend upon creating psychologically safe environments for their patients to reduce stress, promote mindfulness and encourage self-regulation. Our project incorporates a feeling of safety (or coziness) into game development, along with character design, and expertise in developing children's media as a case study for a voice therapy serious game.
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