Fakhirah Maulidya, Zulkarnaim Zulkarnaim, A. Taufiq
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引用次数: 0
摘要
本研究中提到的结合二维码的昆虫馆媒体是基于技术创造的学习媒体,也可以在智能手机上使用。本研究旨在开发学习媒体,并结合二维码确定学生对昆虫的反应,以确定哪些适合作为动物王国的学习媒体。使用的方法是研究和开发,采用设计ADDIE模型,该模型分为分析、设计、开发、实施和评估五个阶段。研究对象为SMA Negeri 02 Bombana 2021/2022学年动物王国课程的十年级学生。采用的研究工具为验证问卷、测试项目问卷、学生问卷和教师问卷。材料专家和设计专家对食虫结合二维码效度的评价为非常有效,效度评价为非常有效,89%的人评价为非常有效,学生和老师评价为非常实用,89.83%的人评价为非常实用。结果表明:食虫结合二维码作为媒介适合在学校使用,需要实施才能看到成效。
Development of insectarium media combined with QR code on animalia subject for the ten-grade students
Insectarium media combined with QR code referred to this research was learning media based of technology created that can also be used on smartphone. This research aims to develop learning media and determine students’ response to insectarium combined with QR code that appropriate to be used as learning media in the kingdom Animalia. The method used is research and development with a design ADDIE model which consists of five stages in the form of analyzing, design, develop, implement, and evaluate. Research subjects is the ten-grade students who took animalia’s' kingdom courses, the academic year 2021/2022 of the SMA Negeri 02 Bombana. The research instrument used was validation questionnaire, test items, students and teacher questionnaire. The result of insectarium combined with QR code validity level got 3.76 score as a very valid categorize from the material and design experts, the effectiveness level got very effective categorized by 89% percentage, the practically level by students and the teacher response is 89.83% categorized as very practical. The result obtained it was concluded that insectarium combined with QR code was suitable for use as a medium in school and there needs to be implemented to see achievement.