用户驱动的可视化原型支持在D3

Hannah K. Bako, Alisha Varma, Anuoluwapo Faboro, Mahreen Haider, Favour Nerrise, B. Kenah, John P. Dickerson, L. Battle
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引用次数: 0

摘要

模板已经成为简化可视化设计和编程过程的有效方法。例如,它们使用户能够快速生成多个可视化设计,即使使用像D3这样复杂的工具包。然而,这些模板通常被视为刚性工件,对模板已建立的参数之外的更改响应不良,限制了用户的创造力。保留用户的创作流程需要一种更动态的基于模板的可视化设计方法,当用户以意想不到的方式修改模板时,工具可以优雅地响应用户的编辑。在本文中,我们利用模板揭示的结构相似性来设计原型D3可视化的弹性支持功能:为用户D3程序建议互补交互的建议;通过代码增强,即使用户偏离了预定义的模板,也可以通过一次点击实现推荐的交互。我们在Mirny中演示了这些功能的实用性,Mirny是D3的一个以设计为中心的原型环境。在对20名D3用户的用户研究中,我们发现这些自动化功能使参与者能够以更少的编程迭代来实现他们的设计理念原型。我们还描述了参与者用于定制D3模板的关键修改策略。根据我们的发现和参与者的反馈,我们讨论了在交叉可视化编程和设计中使用模板的关键含义。
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User-Driven Support for Visualization Prototyping in D3
Templates have emerged as an effective approach to simplifying the visualization design and programming process. For example, they enable users to quickly generate multiple visualization designs even when using complex toolkits like D3. However, these templates are often treated as rigid artifacts that respond poorly to changes made outside of the template’s established parameters, limiting user creativity. Preserving the user’s creative flow requires a more dynamic approach to template-based visualization design, where tools can respond gracefully to users’ edits when they modify templates in unexpected ways. In this paper, we leverage the structural similarities revealed by templates to design resilient support features for prototyping D3 visualizations: recommendations to suggest complementary interactions for a users’ D3 program; and code augmentation to implement recommended interactions with a single click, even when users deviate from pre-defined templates. We demonstrate the utility of these features in Mirny, a design-focused prototyping environment for D3. In a user study with 20 D3 users, we find that these automated features enable participants to prototype their design ideas with significantly fewer programming iterations. We also characterize key modification strategies used by participants to customize D3 templates. Informed by our findings and participants’ feedback, we discuss the key implications of the use of templates for interleaving visualization programming and design.
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