用户界面命令难度推理的交互控制和可视化

D. Long, Nick Dillon, Kun Wang, Jason Carter, P. Dewan
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引用次数: 8

摘要

近年来,人们对用户情绪的推断进行了研究。像其他推理研究一样,它需要一个迭代的过程,在这个过程中,假设场景会使用不同的特征和算法。传统的通用数据挖掘工具(如Weka)在促进这一进程中发挥了重要作用。我们用一个额外的交互式试验台来增强这个工具集,该试验台设计用于从用户界面命令预测和沟通程序员遇到的困难。它为最终用户提供了交流、修正和对预测作出反应的界面。此外,它为研究人员提供了用户界面,以便在预测过程执行时与预测过程进行交互,而不是像传统的挖掘工具那样,在为一组实验对象生成数据之后。这些用户界面可用于确定预测过程的关键要素,为什么做出了某些错误或正确的预测,并更改过程的参数。这项工作的视频演示可以在http://youtu.be/09LpDIPG5h8上找到。
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Interactive Control and Visualization of Difficulty Inferences from User-Interface Commands
Recently, there has been research on inferring user emotions. Like other inference research, it requires an iterative process in which what-if scenarios are played with different features and algorithms. Traditional, general-purpose data mining tools such as Weka have played an important part in promoting this process. We have augmented this toolset with an additional interactive test-bed designed for prediction and communication of programmer difficulties from user-interface commands. It provides end-user interfaces for communicating, correcting, and reacting to the predictions. In addition, it offers researchers user-interfaces for interacting with the prediction process as it is executed rather than, as in traditional mining tools, after it has generated data for a set of experimental subjects. These user-interfaces can be used to determine key elements of the prediction process, why certain wrong or right predictions have been made, and change parameters of the process. A video demonstration this work is available at http://youtu.be/09LpDIPG5h8.
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