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On-Body Interaction for Optimized Accessibility 优化可访问性的身体交互
David Costa
This thesis addresses the suitability of body interaction techniques, when used by persons with different levels of visual impairment, to improve the accessibility of mobile devices. The research will focus on: understanding how on-body interaction can surpass the current accessibility levels of mobile devices, characterizing the different complexities of skin mapping for different levels of visual impairment, perceiving for what types of input tasks it is best suited, and studying how it can complement other input modalities. Results will include an on-body interaction model, and several prototypes and studies characterizing body interaction.
这篇论文讨论了身体交互技术的适用性,当不同程度的视觉障碍的人使用时,以提高移动设备的可访问性。研究将集中在:了解身体交互如何超越当前移动设备的可访问性水平,表征不同水平视觉障碍的皮肤映射的不同复杂性,感知最适合的输入任务类型,以及研究它如何补充其他输入方式。结果将包括一个身体相互作用模型,和几个原型和研究表征身体相互作用。
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引用次数: 1
MuLES: An Open Source EEG Acquisition and Streaming Server for Quick and Simple Prototyping and Recording mule:一个开源的EEG采集和流服务器,用于快速和简单的原型和记录
Raymundo Cassani, Hubert J. Banville, T. Falk
The past few years have seen the availability of consumer electroencephalography (EEG) devices increase significantly. These devices, usually with a compact form factor and affordable price, now allow researchers and enthusiasts to use EEG in various new contexts and environments. However, the many consumer headsets often require extensive programming experience to interface with their respective drivers; moreover, standardization of the access and recording of EEG data across the devices still remains to be done. Consequently, a tool is needed to facilitate the recording and streaming of EEG data from consumer headsets that can easily be interfaced with different programming languages and software, and that allows interchangeability between devices. This paper describes the open source MuSAE Lab EEG Server (MuLES), an EEG acquisition and streaming server that aims at creating a standard interface for portable EEG headsets, in order to accelerate the development of brain-computer interfaces (BCIs) and of general EEG use in novel contexts. In addition to the EEG server interface which currently supports five different consumer devices and session playback, clients are developed for use on different platforms and in various programming languages, making prototyping and recording a quick and simple task. To validate the functionality and usability of the EEG server, a use case highlighting its main features is presented. The developed tool simplifies the acquisition and recording of EEG data from portable consumer devices by providing a single efficient interface, with applications in areas such as basic and behavioural research, prototyping, neurogaming, live performance and arts.
在过去的几年中,消费者脑电图(EEG)设备的可用性显著增加。这些设备通常具有紧凑的外形和实惠的价格,现在允许研究人员和爱好者在各种新的环境和环境中使用EEG。然而,许多消费者头戴式耳机通常需要丰富的编程经验来与各自的驱动程序接口;此外,跨设备的EEG数据访问和记录的标准化仍有待完成。因此,需要一种工具来促进来自消费者耳机的脑电图数据的记录和流,这种工具可以很容易地与不同的编程语言和软件接口,并且允许设备之间的互换性。本文介绍了开源的MuSAE Lab EEG Server (MuLES),这是一个EEG采集和流服务器,旨在为便携式EEG耳机创建一个标准接口,以加速脑机接口(bci)的发展和在新环境下的一般EEG使用。除了目前支持五种不同消费设备和会话回放的EEG服务器接口外,还开发了用于不同平台和各种编程语言的客户端,使原型设计和记录成为一项快速而简单的任务。为了验证EEG服务器的功能和可用性,给出了一个突出其主要功能的用例。开发的工具通过提供单一高效的接口,简化了便携式消费设备的EEG数据的采集和记录,可用于基础和行为研究,原型设计,神经游戏,现场表演和艺术等领域。
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引用次数: 27
Human-Machine Cooperative Viewing System for Wide-angle Multi-view Videos 广角多视角视频人机协同观看系统
Fumiharu Tomiyasu, K. Mase
Wide-angle multi-view video, which provides viewers with a realistic experience, has received increasing attention in recent years. Users want to watch such videos interactively, switching viewpoints freely, but without the burdens of consecutive viewpoint selection or complex operation. Viewing systems should therefore satisfy these conflicting needs simultaneously. In this paper, we take the novel approach of confronting multi-view videos as a cooperative work. We also introduce a human-machine cooperative viewing system for wide-angle multi-view videos exploiting target-centered viewing. Our system consists of a manual viewpoint selection function and an automatic viewpoint selection function based on our concept.
广角多视点视频,为观众提供真实的体验,近年来受到越来越多的关注。用户想要的是交互式观看,自由切换视点,而不需要连续选择视点和复杂操作的负担。因此,观看系统应该同时满足这些相互冲突的需求。在本文中,我们采用了一种新颖的方法来处理多视点视频,作为一项合作工作。我们还介绍了一种广角多视点视频的人机协同观看系统。基于我们的概念,我们的系统由手动视点选择功能和自动视点选择功能组成。
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引用次数: 1
Surveying Older Adults About a Recommender System for a Digital Library 调查老年人对数字图书馆推荐系统的看法
Adam Maus, A. Atwood
We present results from a survey of adults, 63 and older, about the potential implementation of a recommender system within a digital library of health-related content. We studied how these older adults perceive the idea of a recommender system and different aspects of its design. We presented four different types of recommender systems in the survey and our results indicate that this group would prefer a system based on explicit feedback in the form of ratings that measure the helpfulness of content. Reinforcing previous research, we learned this group is interested in a system that explains why it recommended content and they do not want to spend much time creating a profile of interests to warm the system. We discuss where we would use this recommender system, how we designed the survey for our audience, and plans for future studies on this subject.
我们提出了一项针对63岁及以上成年人的调查结果,该调查是关于在健康相关内容的数字图书馆中实施推荐系统的可能性。我们研究了这些老年人如何看待推荐系统的概念及其设计的不同方面。我们在调查中提出了四种不同类型的推荐系统,我们的结果表明,这个群体更喜欢基于评级形式的明确反馈的系统,以衡量内容的有用性。加强之前的研究,我们了解到这个群体对一个解释为什么它推荐内容的系统感兴趣,他们不想花太多时间创建一个兴趣档案来加热系统。我们讨论了我们将在哪里使用这个推荐系统,我们如何为我们的受众设计调查,以及关于这个主题的未来研究计划。
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引用次数: 1
The News Context Project 新闻背景项目
L. Birnbaum, Miriam L. Boon, Scott Bradley, Jennifer Wilson
We describe intelligent information technologies designed to automatically provide both journalists and ordinary newsreaders with a broad range of the contextual information they need in order to better understand news stories, presented in an immediate and compelling fashion. These systems automatically identify, select, and present appropriate contextual information based on the story a user is currently viewing. Our experiences in building a number of specific systems of this kind have led to the creation of a general architecture and platform for developing such applications. These systems interact with news consumers directly through mechanisms such as browser extensions.
我们描述了智能信息技术,旨在自动为记者和普通新闻读者提供他们需要的广泛的上下文信息,以便更好地理解新闻故事,以即时和引人注目的方式呈现。这些系统根据用户当前正在查看的故事自动识别、选择并呈现适当的上下文信息。我们在构建许多此类特定系统方面的经验导致了用于开发此类应用程序的通用体系结构和平台的创建。这些系统通过浏览器扩展等机制直接与新闻消费者交互。
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引用次数: 0
Towards a Crowd-based Picture Schematization System 面向人群的图片图式系统
Huaming Rao
Picture schematization has shown to be a very important step for a wide range of applications and remains challenging as an active research area. Many automation methods have been proposed to solve this problem but yet far from expectation. Since crowdsourcing has been successfully applied to fill the gap that AI can not reach yet, we are interested to explore how crowdsourcing can be utilized into this area. This paper briefly summarizes our recent efforts towards building a feasible crowd-based system to schematise pictures in a reliable and cost-effective way.
对于广泛的应用来说,图形原理图是非常重要的一步,并且作为一个活跃的研究领域仍然具有挑战性。已经提出了许多自动化方法来解决这个问题,但还远远没有达到预期。由于众包已经成功地填补了人工智能尚未达到的空白,我们有兴趣探索如何将众包应用于这一领域。本文简要总结了我们最近为建立一个可行的基于人群的系统,以可靠和经济的方式对图片进行图式化所做的努力。
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引用次数: 1
Data Privacy and Security Considerations for Personal Assistants for Learning (PAL) 个人学习助理的资料私隐及保安注意事项
E. Raybourn, Nathan Fabian, Warren Davis, R. C. Parks, J. T. McClain, D. Trumbo, Damon Regan, P. Durlach
A hypothetical scenario is utilized to explore privacy and security considerations for intelligent systems, such as a Personal Assistant for Learning (PAL). Two categories of potential concerns are addressed: factors facilitated by user models, and factors facilitated by systems. Among the strategies presented for risk mitigation is a call for ongoing, iterative dialog among privacy, security, and personalization researchers during all stages of development, testing, and deployment.
我们使用一个假设的场景来探索智能系统(如Personal Assistant for Learning (PAL))的隐私和安全考虑。处理了两类潜在的关注点:由用户模型促进的因素和由系统促进的因素。在提出的降低风险的策略中,有一项是呼吁在开发、测试和部署的所有阶段,在隐私、安全和个性化研究人员之间进行持续、迭代的对话。
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引用次数: 9
Clinical Text Analysis Using Interactive Natural Language Processing 使用交互式自然语言处理的临床文本分析
Gaurav Trivedi
Natural Language Processing (NLP) systems are typically developed by informaticists skilled in machine learning techniques that are unfamiliar to end-users. Although NLP has been widely used in extracting information from clinical text, current systems generally do not provide any provisions for incorporating feedback and revising models based on input from domain experts. The goal of this research is to close this gap by building highly-usable tools suitable for the analysis of free text reports.
自然语言处理(NLP)系统通常由精通最终用户不熟悉的机器学习技术的信息学家开发。虽然NLP已广泛用于从临床文本中提取信息,但目前的系统通常没有提供任何规定,以结合反馈和修改基于领域专家输入的模型。本研究的目标是通过构建适合于分析自由文本报告的高可用性工具来缩小这一差距。
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引用次数: 2
Interactive Control and Visualization of Difficulty Inferences from User-Interface Commands 用户界面命令难度推理的交互控制和可视化
D. Long, Nick Dillon, Kun Wang, Jason Carter, P. Dewan
Recently, there has been research on inferring user emotions. Like other inference research, it requires an iterative process in which what-if scenarios are played with different features and algorithms. Traditional, general-purpose data mining tools such as Weka have played an important part in promoting this process. We have augmented this toolset with an additional interactive test-bed designed for prediction and communication of programmer difficulties from user-interface commands. It provides end-user interfaces for communicating, correcting, and reacting to the predictions. In addition, it offers researchers user-interfaces for interacting with the prediction process as it is executed rather than, as in traditional mining tools, after it has generated data for a set of experimental subjects. These user-interfaces can be used to determine key elements of the prediction process, why certain wrong or right predictions have been made, and change parameters of the process. A video demonstration this work is available at http://youtu.be/09LpDIPG5h8.
近年来,人们对用户情绪的推断进行了研究。像其他推理研究一样,它需要一个迭代的过程,在这个过程中,假设场景会使用不同的特征和算法。传统的通用数据挖掘工具(如Weka)在促进这一进程中发挥了重要作用。我们用一个额外的交互式试验台来增强这个工具集,该试验台设计用于从用户界面命令预测和沟通程序员遇到的困难。它为最终用户提供了交流、修正和对预测作出反应的界面。此外,它为研究人员提供了用户界面,以便在预测过程执行时与预测过程进行交互,而不是像传统的挖掘工具那样,在为一组实验对象生成数据之后。这些用户界面可用于确定预测过程的关键要素,为什么做出了某些错误或正确的预测,并更改过程的参数。这项工作的视频演示可以在http://youtu.be/09LpDIPG5h8上找到。
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引用次数: 8
Real-Time Emotion Detection for Neuro-Adaptive Systems 神经适应系统的实时情绪检测
K. Pollmann
Our research explores possibilities to apply neurophysiological methods for real-time emotion detection during human-technology interaction. The present paper outlines our scientific approach, research plan and methodology.
我们的研究探索了在人机交互过程中应用神经生理学方法进行实时情绪检测的可能性。本文概述了我们的科学方法、研究计划和方法。
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Proceedings of the 20th International Conference on Intelligent User Interfaces Companion
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