基于fpga的立体匹配高级合成算法实现

Iman Firmansyah, Y. Yamaguchi
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引用次数: 2

摘要

立体视觉在汽车、物体检测、机器人导航、农业制图等领域有着广泛的应用。立体匹配是一种旨在从两个或多个图像中识别相应像素的立体算法。本研究展示了使用绝对差和(SAD)算法实现立体匹配,从立体图像中提取物体的深度或视差。我们的主要目标是围绕小型现场可编程门阵列(FPGA)的立体匹配算法的实现-在保持处理速度和视差图的同时需要相对较少的资源。为了满足这一要求,我们使用小窗口缓冲来计算立体匹配。通过引入二次一致性检查实现来减少被遮挡的像素。使用SDSoC编译器和Zynq UltraScale+ ZCU102 FPGA板进行的实验结果表明,当图像大小为486×720像素时,使用4×4窗口缓冲计算立体匹配算法的处理速度为0.038 s,当图像分辨率为375×1242像素时,处理速度为0.051 s。所提出的设计需要BRAM和FF各1%,LUT各7%。在后处理中采用二次一致性匹配时,观察到像素误差降低了18%。
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FPGA-Based Implementation of the Stereo Matching Algorithm Using High-Level Synthesis
Stereo vision finds a wide range of applications in automotive, object detection, robot navigation, agriculture mapping, and others. Stereo matching is a stereo algorithm targeted to identify the corresponding pixels from two or more images. This study shows the implementation of stereo matching using the Sum of Absolute Difference (SAD) algorithm to extract the object's depth or disparity from stereo images. Our key objective revolves around the implementation of the stereo matching algorithm for a small field-programmable gate array (FPGA)—requiring relatively few resources while maintaining the processing speed as well as disparity map. For meeting this requirement, we used small window buffers to compute the stereo matching. The occluded pixels were reduced by introducing secondary consistency checking implementation. From the results of experiments performed using the Zynq UltraScale+ ZCU102 FPGA board with SDSoC compiler, the processing speed for computing the stereo matching algorithm with a 4×4 window buffer was 0.038 s for an image size of 486×720 pixels and 0.051 s for 375×1242 pixels resolution. The proposed design needed 1% each of BRAM and FF and 7% of LUT. An 18% reduction in the pixel errors has been observed when employing the secondary consistency matching on the post-processing.
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