使用音频中间件

Noah Kellman
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引用次数: 0

摘要

虽然游戏引擎的功能令人印象深刻,但它们缺乏许多作曲家和声音设计师需要的重要功能。通常情况下,作曲家必须花费数小时在Unity中完成看似简单的任务,而使用其他方法却很容易完成。这一章展示了音频中间件的好处,讨论了它的功能,以及为什么在任何可能的情况下实现中间件来创建游戏音频是理想的实际原因。读者将学习如何使用Wwise创建交互式音乐结构和无缝过渡。
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Using Audio Middleware
While game engines are impressive in their power, they lack many important features for composers and sound designers. Often, a composer must spend several hours accomplishing a seemingly simple task in Unity that could be achieved quite easily with other methods. This chapter demonstrates the benefits of audio middleware, discussing its functionality and the practical reasons why it is ideal to implement middleware to create game audio whenever possible. The reader will learn how to use Wwise to create interactive music structures and seamless transitions.
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Using Audio Middleware Epilogue Emergence: Music’s Role in Player Experimentation Player Immersion and Music Game Music Basics
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