{"title":"用于控制软件开发团队的自反博弈模型","authors":"S. Orlov","doi":"10.1109/SCM.2015.7190412","DOIUrl":null,"url":null,"abstract":"The article deals with the organization of effective work of the development teams of complex software systems. The structure of the P2P network with peer interaction of actors with the information and communication environment is given. The auction mechanism is constructed and the game theory model of policy objectives to minimize the design time of software projects is described. The methodology for constructing artificial objects (actors) and practical boundaries according with the Data Envelopment Analysis method are considered. This allows us to refine the knowledge of actors on the parameters of the partners in the game during the auction allocation of tasks.","PeriodicalId":106868,"journal":{"name":"2015 XVIII International Conference on Soft Computing and Measurements (SCM)","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Reflexive game model for control the teams of software developers\",\"authors\":\"S. Orlov\",\"doi\":\"10.1109/SCM.2015.7190412\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article deals with the organization of effective work of the development teams of complex software systems. The structure of the P2P network with peer interaction of actors with the information and communication environment is given. The auction mechanism is constructed and the game theory model of policy objectives to minimize the design time of software projects is described. The methodology for constructing artificial objects (actors) and practical boundaries according with the Data Envelopment Analysis method are considered. This allows us to refine the knowledge of actors on the parameters of the partners in the game during the auction allocation of tasks.\",\"PeriodicalId\":106868,\"journal\":{\"name\":\"2015 XVIII International Conference on Soft Computing and Measurements (SCM)\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-05-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 XVIII International Conference on Soft Computing and Measurements (SCM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SCM.2015.7190412\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 XVIII International Conference on Soft Computing and Measurements (SCM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCM.2015.7190412","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reflexive game model for control the teams of software developers
The article deals with the organization of effective work of the development teams of complex software systems. The structure of the P2P network with peer interaction of actors with the information and communication environment is given. The auction mechanism is constructed and the game theory model of policy objectives to minimize the design time of software projects is described. The methodology for constructing artificial objects (actors) and practical boundaries according with the Data Envelopment Analysis method are considered. This allows us to refine the knowledge of actors on the parameters of the partners in the game during the auction allocation of tasks.