虚拟现实中三维交互任务的对象追踪建模

Lei Liu, R. V. Liere
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引用次数: 2

摘要

交互任务模型是对人的时间表现与交互任务的空间特征之间关系的定量描述。例如针对指向任务建模的Fitts定律和针对路径转向任务建模的Accot和Zhai转向定律等。模型可以作为设计高效用户界面和定量评估交互技术和输入设备的指导方针。在本文中,我们介绍了一个三维目标追踪交互任务,该任务要求用户在虚拟环境中连续跟踪一个运动目标。任务的整个运动分为跟踪阶段和纠正阶段。对于每个阶段,我们提出了一个模型,并通过两个实验进行了验证。实验结果表明,一旦任务建立,跟踪阶段的时间是固定的,而校正阶段的时间通常根据任务的某些特征而变化。它可以建模为路径长度、目标宽度和目标移动速度的函数。该模型可用于定量评估涉及移动对象交互的用户界面的效率。
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Modeling object pursuit for 3D interactive tasks in virtual reality
Models of interaction tasks are quantitative descriptions of relationships between human temporal performance and the spatial characteristics of the interactive tasks. Examples include Fitts' law for modeling the pointing task and Accot and Zhai's steering law for the path steering task, etc. Models can be used as guidelines to design efficient user interfaces and quantitatively evaluate interaction techniques and input devices. In this paper, we introduce a 3D object pursuit interaction task, in which users are required to continuously track a moving target in a virtual environment. The entire movement of the task is broken into a tracking phase and a correction phase. For each phase, we propose a model that has been verified by two experiments. As the experimental results show, the time for the tracking phase is fixed once a task has been established, while the time for the correction phase usually varies according to some characteristics of the task. It can be modeled as a function of path length, target width and the velocity with which the target moves. The proposed model can be used to quantitatively evaluate the efficiency of user interfaces that involve the interaction with moving objects.
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