{"title":"教育软件开发中的游戏化","authors":"Achilleas L. D. Buisman, M. V. Eekelen","doi":"10.1145/2691352.2691353","DOIUrl":null,"url":null,"abstract":"Software development education often suffers from the image of tedious programming, leading to low levels of activity. In general, gamification can help making tasks more attractive. This paper reports on a gamification case study, indicating that the use of gamification may be an effective instrument to increase the activity of students in Educational Software Development.","PeriodicalId":131223,"journal":{"name":"Computer Science Education Research Conference","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"Gamification in educational software development\",\"authors\":\"Achilleas L. D. Buisman, M. V. Eekelen\",\"doi\":\"10.1145/2691352.2691353\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Software development education often suffers from the image of tedious programming, leading to low levels of activity. In general, gamification can help making tasks more attractive. This paper reports on a gamification case study, indicating that the use of gamification may be an effective instrument to increase the activity of students in Educational Software Development.\",\"PeriodicalId\":131223,\"journal\":{\"name\":\"Computer Science Education Research Conference\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Science Education Research Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2691352.2691353\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Science Education Research Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2691352.2691353","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Software development education often suffers from the image of tedious programming, leading to low levels of activity. In general, gamification can help making tasks more attractive. This paper reports on a gamification case study, indicating that the use of gamification may be an effective instrument to increase the activity of students in Educational Software Development.