基于kinect和unity 3D的体感交互系统的设计与研究

Yanke Ci, J. Yao
{"title":"基于kinect和unity 3D的体感交互系统的设计与研究","authors":"Yanke Ci, J. Yao","doi":"10.1109/ICCSE.2015.7250394","DOIUrl":null,"url":null,"abstract":"In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"231 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The design and research of the somatosensory interaction system based on kinect and unity 3D\",\"authors\":\"Yanke Ci, J. Yao\",\"doi\":\"10.1109/ICCSE.2015.7250394\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.\",\"PeriodicalId\":311451,\"journal\":{\"name\":\"2015 10th International Conference on Computer Science & Education (ICCSE)\",\"volume\":\"231 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 10th International Conference on Computer Science & Education (ICCSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSE.2015.7250394\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 10th International Conference on Computer Science & Education (ICCSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSE.2015.7250394","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文提出了一种基于人体骨骼信息的体感交互方式。首先利用Kinect传感器获取图像景深数据,通过骨骼跟踪技术捕获关节位置,对人体部位进行匹配,进一步建立人体各关节的三维坐标。其次,利用三维坐标和偏移量计算人体腰、肩、足关节的动作和旋转角度。最后,通过Unity 3D和Kinect的中间件,接收Kinect的骨骼点数据和RGB流。实现了用户身体直接控制Unity三维模型的测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
The design and research of the somatosensory interaction system based on kinect and unity 3D
In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Towards interpreting models to orchestrate IaaS multi-cloud infrastructures Learning through participation: Partnership in undergraduate curriculum design and assessment in Chinese higher education Discussion on heuristic teaching method for arithmetic unit design Application of spss software on mental health education for community residents The streaming media technology applying in the E-training of vocational education teacher
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1